Developer : 4A Games
Publisher : Deep Silver
Genre : Action FPS
Platform : PC / Windows
Release date : May 14th, 2013
USA : May 14th, 2013
Europe : May 17th, 2013
Play mode : Single player
Media Size : 2 DVD-8GB
Game language : English+
Age requirements: 18+ Mature
Publisher : Deep Silver
Genre : Action FPS
Platform : PC / Windows
Release date : May 14th, 2013
USA : May 14th, 2013
Europe : May 17th, 2013
Play mode : Single player
Media Size : 2 DVD-8GB
Game language : English+
Age requirements: 18+ Mature
Getting everything out of Metro: Last Light
requires slow and patient play. In a post-apocalyptic adventure that
relies a great deal on constant bits of exposition, the experience
quickly grows into something much more than just your everyday shooter.
The more time you spend exploring, listening, reading, and watching, the
more you appreciate what 4A Games has created: an interesting
story-driven single-player-only FPS. It undoubtedly rewards methodical
players.
Getting through Metro: Last Light also requires a different kind of
patience, the kind that lets you forgive occasionally uneven play,
questionable AI, and a story that starts strong but ends flat. These
issues aren’t enough to sink Last Light – it’s most certainly a good
game – but 4A Games’ latest foray is certainly hindered by them.
Thankfully, Last Light on PC is technically superior to its console
brethren, and doesn’t suffer from issues found on PS3 and 360, such as
texture loading problems, occasional screen-tearing and lock-ups.
Inspired by the Metro universe created by author Dmitry Glukhovsky,
Last Light is a follow-up to 2010’s Metro 2033’s riveting story of the
years following a mutually assured destruction nuclear holocaust from
the Russian point of view. Metro: Last Light shows this world-changing
event in a stunning opening cutscene that illustrates the bombardment of
Moscow as Russia launches its own missile stockpile, when it’s already
too late for anything but revenge. By the time you jump in, decades have
passed since that fateful day. Survivors are packed into the dark and
always-dangerous subway tunnels under the dilapidated, radioactive
capital city.
You’re cast as one of these survivors, a ranger named Artyom, the
hero of Metro 2033 returned for another valiant adventure. Artyom, along
with his group of survivors -- and innocent
bystanders in general -- find themselves caught with increasing
frequency in the middle of warring factions in the metro, a situation
made all the more dangerous and untenable by the mutated creatures that
live both in the tunnels and on the surface. Metro’s world is tangibly
dangerous and rife with terror, with a feeling of risk and foreboding
around virtually every corner. The political thread that connects
everything – how surviving factions lucky just to be alive could still
be at each other’s throats -- makes the situation that much more
interesting.
Last Light presents itself linearly, but it does a wonderful job of
setting up plenty of context for your actions and goes to great lengths
to make itself more than just another shooter as it alternates between
missions that are action-packed and those that are slower and more
deliberate. The latter are what make Last Light truly shine, for it’s
here that you get to experience the careful attention to detail that 4A
Games has packed into its dystopian adventure. The mood and atmosphere
pad gametime with something more meaningful than loading screens and bad
dialogue (though Last Light’s dialogue is littered with
sometimes-abysmal Russian accents).
Exploring the various outposts and settlements you encounter conjures
up tangible thoughts about what a post-apocalyptic situation would be
like. Some of the better locations successfully transport players to
this fictional place and time in question. Factory manufacturing is no
more, large-scale agriculture is impossible, everything that already
exists suddenly has a new, ingenious use, and just about anything you
can hold in your hand – from an old postcard showing the colorful
pre-war world to finely made bullets that act as currency – is precious.
Precious, too, is electricity, clean water, and breathable air, the
latter of which becomes essential to gameplay as you constantly have to
juggle gas masks and filters to scrub the atmosphere’s isotope-laden
oxygen.
But there’s more in Last Light than just things to look at. Discovery
also comes through conversation, and while Artyom is your typical
silent protagonist, everyone around you has a great deal to say, even if
they’re not talking directly to you. You can spend a great deal of time
listening to these conversations, building context for and
understanding of the plight of the metro’s survivors, holding on to life
by a mere string. You can even see things from Artyom’s point of view
in the form of journal entries strewn around the tale’s various
chapters. In a clever twist, these weren’t written by others; when
found, Artyom will write notes to himself in his journal, working around
his silent posture and providing players with one of two ways you get
insight from the protagonist himself. The only time you ever actually
hear him speak is during load screens when he verbally explains what’s
coming up next.
Last Light’s plot weaknesses are readily visible, too. It starts out
strong and really got me into Artyom’s plight – which I won’t elaborate
on here – but things get muddled towards the end. With a chance to focus
more on the survivors, their settlements, and individual stories, Last
Light ends up getting mired down in a more supernatural tale that’s
simply not as interesting as everything grounded in post-apocalyptic
reality. By the last third of the game, I was longing for more about the
Nazis and Communists (yes, both faction factions survived the
apocalypse) and less about otherworldly entities. When it matters, Last
Light chooses to ignore the politics and personalities that prove far
more interesting.
There’s plenty of action to be had in Last Light, though its gameplay
isn’t as strong as its presentation. This isn’t a guns-blazing shooter;
at least, it’s not meant to be. It’s a stealth-first game that changes
between bouts of forced action and slow-paced, methodical sequences that
dare you to keep quiet and stay out of sight. Little things, like
crouching while walking and unscrewing light bulbs or extinguishing oil
lamps can leave your foes at a disadvantage and give you the edge,
though Last Light’s predictable and easy-to-manipulate enemy AI removes
much of the drama if you want to play with a stealth slant.
Indeed, getting through most stealth sequences requires stunningly
little thought, and only late in the campaign are you in any real danger
of running into trouble. Simply outmaneuvering, flanking, and
backstabbing -- or knocking unconscious -- adversaries is the name of
the game, though there doesn’t seem to be much of a point in letting
anyone live by merely clocking them in the skull. When they are grouped
together and talking, you usually have to wait for them to stop and walk
away. If they don’t, then there’s almost assuredly a way around them.
Of course, if you’re dying for some action, you could always just start
shooting. Just be prepared to reap the whirlwind; if an enemy alerts his
comrades, heavily-armored backup will scour the area looking for you,
and you’ll need to use all of the firepower you have to survive,
supplemented by the ammo, firearms and other goods your foes constantly
drop once felled.
On the other hand, with Last Light’s litany of mutated creatures,
stealth gameplay won’t work. The guns-blazing approach is a requirement,
and it’s in these action-oriented engagements that the adventure begins
to lose a little of its luster. The interplay between being underground
in dank tunnels and caverns and on the surface in hazy, debris-strewn
sunlight is admittedly brilliant – post-blast Moscow is stunningly
detailed and a highlight of Last Light -- but fighting the abominations
that stalk the desolate cityscape leaves something to be desired. These
frays run the gamut from acceptable to obnoxious, and there are a few
instances that vividly illustrate that while human enemy AI is weak,
creature AI is too aggressive. This could be lazily explained away by
the game’s lore, but Last Light tends to create the wrong kind of scares
during fights with abominations in particular, the fright that comes
from knowing that the odds are against you due to unbalanced, frenzied
AI.
Nonetheless, Last Light’s economy keeps things interesting if you let
it. Borrowing from the last game, you’ll be able to spend bullets to
purchase weapons, explosives, and other assorted gear, or upgrade your
weapons with an array of attachments. This system is underutilized and
the player could very easily get through without ever visiting a
merchant, but it’s cool that it’s there. Like its deep, detailed plot,
characters, and setting, a system akin to this is not something I expect
to find in a first-person shooter.
If you’re looking to make a choice between the PC version and the
console versions, go with the PC version. It’s noticeably prettier –
Last Light looked great on our mid-to-high range rig with an Nvidia
Ge-Force GTX670 graphics card – and, as mentioned earlier, it doesn’t
suffer from some of the technical issues that diminished the experience
on both Xbox 360 and PlayStation 3. All things being equal, the PC
version is the best version.
Metro: Last Light is a bold post-apocalyptic FPS
adventure uniquely told from the Russian point of view. Last Light’s
setting and presentation are its strong points, though the last third of
its 10-hour campaign is weaker than everything that came before it. If
you want a fun first-person shooter that doesn’t remotely rise to the
greatness of single player-centric adventures like BioShock but is still
fun in its own right, then Last Light may just be for you. The PC
iteration avoids many of its console counterparts' technical issues, but
bad AI is still a problem here.
System Requirements :
Minimum:
OS: Windows XP (32-Bit only), Vista, 7, or 8
Processor: Dual Core CPU (2.2+ GHz Dual Core CPU or better)
Memory: 2GB
Hard Disk Space:
Video Card: DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800 GT 512 MB, GeForce GTS 250, etc)
DirectX®: 9.0c
Additional: Metro: Last Light utilizes NVIDIA 3D Vision with compatible cards and hardware.
Recommended:
OS: Windows 7 or 8
Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
Memory: 2GB
Hard Disk Space:
Video Card: DirectX 11 compliant graphics card (GeForce GTX 480 and above)
DirectX®: 11
Additional: Metro: Last Light utilizes NVIDIA 3D Vision with compatible cards and hardware.
OS: Windows XP (32-Bit only), Vista, 7, or 8
Processor: Dual Core CPU (2.2+ GHz Dual Core CPU or better)
Memory: 2GB
Hard Disk Space:
Video Card: DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800 GT 512 MB, GeForce GTS 250, etc)
DirectX®: 9.0c
Additional: Metro: Last Light utilizes NVIDIA 3D Vision with compatible cards and hardware.
Recommended:
OS: Windows 7 or 8
Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
Memory: 2GB
Hard Disk Space:
Video Card: DirectX 11 compliant graphics card (GeForce GTX 480 and above)
DirectX®: 11
Additional: Metro: Last Light utilizes NVIDIA 3D Vision with compatible cards and hardware.
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