As the follow-up to the critically liked and commercially successful Lost Planet, Lost Planet 2 seems to have everything going for it. Aimed at western audiences, the team at Capcom
headed up by Keiji Inafune and Jun Takeuchi promised a return of the
well received multiplayer mode from the original game, as well as some
much-hyped four player co-op for the entire main campaign.
Unfortunately, few lessons seem to have been learned from the original
Lost Planet's problems. Instead, Lost Planet 2
offers online play that feels dated in 2010 and adds a host of new
issues to the series without fixing what was wrong last time, leading to
a game that is in many regards worse than its predecessor.
We'll get the good out of the way first though. Lost Planet 2 is
with few exceptions a beautiful game that always seems to have something
new to show the player. From familiar ice fields to jungles and cities
and deserts, the world of EDN III is often a sight to behold. There
seems to be a bit less variety in the kinds of alien akrid enemies on
display, but this is made up for by the variety of enemy factions you
encounter - and play as. PC players can look forward to a very scalable
experience with a fair amount of options to tweak. On my Core i7 3.2
Ghz, GT260 SLI system, I had to experiment a bit with settings to get
something satisfactory, and finally settled on everything maxed and
v-synced, with no AA. This got me a framerate in the high 30s to low 40s
at 1920x1080. However, you should know that the much touted DirectX 11
mode is only available with a DirectX11 compliant card (the 5xxx series
for ATI and the GT4XX series and above for Nvidia).
Control-wise, Xbox 360 controllers are fully supported along with
the keyboard and mouse, which is fully re-mappable. The music is also
excellent, with sweeping, epic orchestration punctuating major moments
of the game, though it would have been nice to hear it more often. The
bulk of many levels lack any musical accompaniment at all, leading to an
often quiet monster hunting experience.
Things largely unravel from there. The controls remain as clunky as
they were last time around, and deviate from the standard third person
layout in perplexing ways. Want to melee? That's the B button. Want to
run? Well, that's also the B button. Want to activate that data post or
Vital Suit? We've got a B button for that. The grappling hook (or
anchor) can still only be used with feet planted firmly on the ground,
and your character jumps like their pockets are full of rocks. Every
animation is over-emphasized to the point of getting in the way of
playing the game. Even worse, you'll often be forced to endure agonizing
waits as you hammer the B buttons at data posts, or impatiently sit in a
Vital Suit while it goes through an activation sequence that repeats
every time you enter it. Lost Planet 2 is fixated on elaborate
activation sequences, and there's generally at least one section per
chapter that forces you to wade through some kind of convoluted Rube
Goldberg machine in order to complete your objective - that is, when the
game is good enough to tell you how you're supposed to complete that
objective in the first place.
The story is, remarkably, even less coherent than the previous
game's focus on amnesiac Wayne and his quest for identity. Lost Planet 2
takes place ten years later, as the formerly frozen EDN III has begun
to thaw, and even more pirate factions are fighting for territory.
Meanwhile, military organization NEVEC has plans to exploit the massive
Cat-G Akrid that have begun to appear for their valuable thermal energy,
even if their goals destroy the planet in the process. The game's six
episodes take place from several perspectives - including an extended
and ill-advised jaunt through some semi-offensive ethnic stereotypes
toward the end - though the focus sits mainly on a squad of NEVEC
commandos that quickly realize, to quote the cliche, that they're in for
more than they signed up for. As this squad and everyone else realize
what NEVEC is up to, they... well, they pretty much all make their way
in a prescribed direction without talking or communicating with each
other, and only one group of pirates actually does anything meaningful.
While each episode manages to show something different, the game feels
disjointed and hard to follow, and eventually bogs down in anime and
old-school video game cliches.
Another problematic area is the game's level design. Lost Planet 2
is split into 6 episodes of multiple chapters each, and each chapter has
several missions. There are no checkpoints between missions, meaning
you'll need to complete a full chapter to save your progress in Lost
Planet 2, which can often take more than an hour to play through. This
means that should you die near the end of a chapter trying to figure out
what the game wants you to do, which it never really tells you, you'll
have to play the whole thing over again. There's also no jump-in co-op,
as new players will be forced to wait in a lobby until the other players
in the game reach the next mission in a chapter before they can join
the session. Campaign levels feel like multiplayer maps populated by
enemy soldiers and akrid, and little attention to balance difficulty or
fairness is apparent. Expect to die over and over at certain points as
enemy akrid or vital suits camp your spawn points. The giant akrid
bosses and mini-bosses return, as does their tendency to knock you down
and never let you back up. There is some satisfaction to be found from
conquering these enormous monsters, but it's always grim, the kind of
satisfaction that comes from an end to frustration rather than a sense
of accomplishment.
Competitive multiplayer is largely unchanged from the last game.
While the thrill of jumping into a giant robot suit to pound your
friends into mush remains, the controls and weapons lack the finesse and
balance players expect from triple-a shooters in 2010. More often than
not, you'll have the most success throwing an electrical grenade and
killing the enemy it temporarily incapacitates. There are a number of
different modes, and the Akrid Egg capture mode stands out as something
fairly unique and interesting amidst an otherwise by the numbers
multiplayer menu that seems to have taken all of the features popular in
big shooters today but none of the logic behind them.
The Verdict
Lost Planet 2 plays like it was never put in
front of a member of its intended audience at some point during its
development, someone who might have asked "why?": "Why can't I pause the
game unless I make my game unjoinable?" "Why can't I join a co-op game
in progress?" "Why can this monster kill me in two hits?" A little
"why?" may have taken this game in a different, more compelling
direction. If you've burned through other multiplayer or co-op options,
then there might be something for you in Lost Planet 2.
The single player campaign is lengthy at around 14 hours with full
co-op support and the multiplayer has plenty of maps and modes. Just do
yourself a favor: buy some insurance for the controller you'll
invariably throw across the room at one of Lost Planet 2's seemingly
endless design and interface issues.
Recommended System Requirements:
Windows Vista / Windows 7
Intel Core2 Quad Processor or over / AMD Phenom x4 Processor or over
Windows XP 2GB or over / Windows Vista?3GB or over
13.0GB free HDD space or over
1280×720 res or over
NVIDIA GeForce 9800 Series or later / ATI RadeonTM HD4800 Series or later VRAM 512MB or over
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Recommended System Requirements:
Windows Vista / Windows 7
Intel Core2 Quad Processor or over / AMD Phenom x4 Processor or over
Windows XP 2GB or over / Windows Vista?3GB or over
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