Despite a rather short campaign and a disappointing
storyline, Halo 2 is an exceptional shooter that frequently delivers
thrilling, memorable, and unique moments in its online, co-op, and
single-player modes.
The Good
- Some of the best first-person shooter gameplay in the business
- Outstanding multiplayer features--tons of fun modes and customization options
- Incredible audio--music and sound effects both major highlights
- Impressive artificial intelligence
- Co-op mode tons of fun.
The Bad
- Disappointing story
- Short campaign
- Some unsightly graphical issues
- No co-op online.
Halo 2, the long-awaited sequel to one of the most widely praised, most
influential first-person shooters ever created, has a very tough act to
follow. Fortunately, it's built on a foundation that's as strong as they
come. The game's success was preordained--publisher Microsoft tallied
more than 1.5 million Halo 2 preorders in the weeks leading up to the
game's release, which demonstrates just how confident Halo's fans are in
the sequel's quality. But how is it, really? The good news is, the
sequel to the Xbox's defining action game is an absolutely superb, fully
featured game, boasting an excellent presentation, a highly replayable
campaign, and the greatest, most complete online multiplayer component
in a console shooter yet. A surprisingly disappointing story and a
fairly short single-player portion are noticeable shortcomings, but
there's just so much breadth of content in Halo 2, and the action itself
is so outstanding, that there can be no denying its quality. Overall,
it's one of the very best action games available.
There are several reasons why the original Halo ranks up there with a
very small number of other first-person shooters as one of the
definitive games in the genre. For one thing, Halo succeeded at
establishing a cohesive, memorable, and original science-fiction
universe. For another, the Master Chief, Halo's cybernetic protagonist,
made a great hero. A fearless, enigmatic man, the Chief could succeed
where pure flesh-and-blood humans could not, and guiding him to victory
against the alien menace known as the Covenant, as well as the parasitic
creatures called the Flood, made for a gripping story and an intense
and satisfying gameplay experience.
Halo's gameplay was amazing in that it seamlessly integrated top-notch
first-person shooting with incredibly fun third-person vehicular
sequences and outstanding friendly and enemy artificial intelligence.
The game's subtle innovations--the tactical consequences of such things
as having recharging energy shields, being able to carry only a couple
of weapons at a time, the ability to throw powerful grenades in between
shots, and the option of dishing out fierce melee attacks--also did a
lot to differentiate Halo from other shooters, and proceeded to
influence subsequent games. Halo's multiple, well-balanced difficulty
settings, two-player cooperative campaign option, and assorted
multiplayer modes also ensured that the game had tons of lasting appeal.
All these factors contributed to the game's well-deserved success, and
they're all back in Halo 2. For the most part, the sequel takes an "if
it ain't broke, don't fix it" approach to its gameplay--everything that
you loved about Halo's action is back in full effect here. At the same
time, the handful of new additions in Halo 2 are well thought out and
well implemented, enriching the gameplay and making it seem fresh but
still familiar.
Everything that you maybe didn't love about Halo is pretty much back,
too. Let's face it: Halo was an incredible game, but some aspects of it
were relatively weak. Most notably, many players felt that the game's
occasionally repetitive level designs undermined the action, such as
when the Master Chief squared off against the Flood in the infamous
Library level. Also, though the game's visuals were terrific in the heat
of battle, Halo's cinematic cutscenes using the game's 3D engine left a
lot to be desired--they looked decidedly rough when compared with the
rest of the game. These shortcomings rear their heads again in Halo 2,
at least during the game's campaign. Some of the in-engine cutscenes are
kind of ugly, though they're much better than those of the original.
Meanwhile, the action itself is as dynamic and intense as ever, to the
point where it can be tons of fun to replay the same sequence over and
over, since you'll find that the friendly and enemy forces you'll be
battling with will never act quite the same way twice. However, Halo 2's
campaign--though it features a number of memorable, spectacular set
pieces--frequently boils down to straight-up run-and-gun corridor
crawls, one after another.
All your attention tends to get concentrated on the action itself,
partly because the action is just so good but also because there's often
little of interest in the game's environments. The level design is
quite striking at times--you'll find yourself stopping just to gaze at
the architecture--but it's occasionally monotonous enough to be
confusing. You'll sometimes wander aimlessly for a few minutes, unable
to tell which way is forward and which way is backward, until you happen
upon the next signs of enemy resistance. Basically, the campaign is
still a linear series of shootouts, some of which are open-ended enough
to afford you the ability to choose from multiple weapons or vehicles,
and some of which are more rigid. If the Flood levels of Halo didn't
bother you, then you probably won't mind the similar sequences in Halo
2. If you don't fondly recall those bits of the first game, though, you
might find yourself frustrated that Halo 2 follows a similar formula.
Even the content of Halo 2's campaign isn't significantly different from
that of the first game. Prepare to take on many of the same foes in
many of the same types of situations and locales. Of course, the game
does take you into some new territory and pits you against some new
threats (such as some hard-to-hit flying enemies and an enormous
spiderlike Covenant battle tank), and sure enough, these sequences turn
out to be some of the best bits of the campaign. Early on, for instance,
you'll be defending Earth itself from a Covenant assault, rampaging
through the war-torn streets on foot, at the wheel (or the mounted
turret) of a Warthog 4x4, or in the belly of a devastating Scorpion
battle tank. All this is thrilling. Yet while it's hard to imagine a
better setup for Halo 2's action than putting the fate of Earth's
defense in your hands, the game turns out to have other intentions, and
rather suddenly changes gears after just a few hours.
Minimum System Requirements :
OS: Windows Vista
Processor: Pentium 4 @ 2 GHz
Memory: 1 GB
Hard Drive: 7 GB Free
Video Memory: 128 MB (800×600 Resolution MINIMUM) Pixel Shader 2.0 (Nvidia 6000/ATI x700)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
Recommended System Requirements :
OS: Windows Vista
Processor: Pentium 4 @ 3 GHz (32-Bit or 64-Bit)
Memory: 1 GB
Hard Drive: 7 GB Free
Video Memory: 128 MB (Pixel Shader 3.0, Aero Capable) (Nvidia 7800/ATI X1800)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
XBOX 360 Gamepad
OS: Windows Vista
Processor: Pentium 4 @ 2 GHz
Memory: 1 GB
Hard Drive: 7 GB Free
Video Memory: 128 MB (800×600 Resolution MINIMUM) Pixel Shader 2.0 (Nvidia 6000/ATI x700)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
Recommended System Requirements :
OS: Windows Vista
Processor: Pentium 4 @ 3 GHz (32-Bit or 64-Bit)
Memory: 1 GB
Hard Drive: 7 GB Free
Video Memory: 128 MB (Pixel Shader 3.0, Aero Capable) (Nvidia 7800/ATI X1800)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
XBOX 360 Gamepad
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2 comments:
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