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*Youwave 2.0 ini hanya trial software jadi masa aktivasi bertahan selama 4 harijika ingin versi sebelumnya (hany support Froyo/Android 2.0) bisa PM saya langsung.Tks
YouWave Android adalah software Windows yang dapat menjalankan semua aplikasi Android, ane udah coba buat mainin game dev story dan lancar
Menurut kbrnya aplikasi/software ini lbh cepat dari Android SDK
System Requirements :
Intel Pentium 1.6GHz CPU, 1GB DRAM, 500MB disk space,
i-Doser Laboratorium adalah suatu aplikasi
simulasi Brainwave (Gelombang Otak) yang dapat mempengaruhi suasana hati
sesuai dengan doses (dosis file dengan ext .drg yang akan dijalan
aplikasi i-Doser). Untuk menghasilakan efek yang sempurna penggunaan
i-Doser haruslah menggunakan headphone streo. Idoser sangat populer
dalam memberikan efek terhadap otak kita sehingga dapat
mempengaruhi suasana hati, seperti mendapatkan kebahagian, efek
penggunaan narkoba (aman tanpa zat kimia, karena kita hanya mendengarkan
sound gelombang otak yang telah dirancang, Seru baget...) bahkan sampai
efek orgasme, wui... saya sudah mencobanya.. bahkan sampai halusinasi
(sepunuhnya kita dapat mengontrol diri)
Apa itu I-Doser ?
I-Doser Labs sebagai produsen dari gelombang otak binaural yang dikemas dalam bentuk CD dan aplikasi komputer.
I-doser bekerja dengan mengubah gelombang otak kita. Menurut
penelitian, sensasi yang kita rasakan di otak kita adalah tergantung
pada gelombang otak kita. Gelombang otak pada saat kita rileks,
konsentrasi, melamun, maupun mabuk adalah berbeda2.
Ada beberapa program yang memanipulasi brainwave ini, misalnya
brainwave generator, dan tentu saja I-doser ini. Bedanya I-doser lebih
mengkhususkan diri pada efek-efek obat-obatan tertentu sesuai nama
dose-nya (dosis pada I-doser), misalnya : Marijuana, Hash, Opium, LSD,
Ecstasy, Cocaine, Genesis sampai dengan Multy Orgasm.
Ada 4 jenis pengguna I-doser, yaitu pengguna yang:
1. Kebal sama sekali ( tidak merasakan efek apapun )
2. Kebal separuh ( merasakan tapi tidak maksimal, paling 50-60% )
3. Tidak kebal ( merasakan sekali efeknya )
4. Super sensitif ( mengalami efek-efek samping yang tidak sesuai dengan dosis )
Kalau kamu gagal merasakannya, berarti kamu masuk dalam kategori pertama atau kedua.
Apakah I-Doser ini berbahaya bagi tubuh kita? I-Doser Labs menjamin
hal itu dengan kondisi pada saat efek berlangsung jangan mengendarai
kendaraan atau melakukan pekerjaan-pekerjaan dengan alat berat. Karena
efek yang ditimbulkan berlangsung lumayan panjang, user disarankan untuk
mencari waktu senggang dan santai.
Seru kan? bahkan sebagai bandar narkoba digital, I-doser mengemas
dosis-dosisnya dengan kategori yang dapat kamu pilih sesuai dengan
keinginan misalnya : Recreational, Hallucinogenic, Prescription,
Spiritual, Designer, Sexual, Stimulant dan lain sebagainya. Juga
mengemas dalam bentuk CD dengan paket-paket tertentu.
Bahkan salah satu dosis yang dinamakan "Hand of God" dan merupakan dosis
termahal seharga US $200 per sekali pakai, menimbulkan efek seperti
kita bertemu langsung dengan Tuhan!
Apakah ini legal? Sampai saat ini iya. Tapi dilaporkan ada beberapa user
I-Doser yang sampai menjerit-jerit keluar rumah dan melakukan hal-hal
aneh lainnya. Mungkin mereka menggunakan efek yang salah, karena I-Doser
menyediakan juga Brain Reset yang dapat digunakan untuk mengembalikan
kondisi otak kita menjadi normal sebelum menggunakan dosis yang lain.
Tips Penggunaan I-Doser Yang Benar
Metode dibawah ini adalah agar dose yang didengarkan memberikan efek yang maksimal (sesuai dengan efek dose yang didengarkan)
Peralatan yang diperlukan:
* Program I-Doser dan 1 Dose (File I-Doser misalnya orgasm)
* Headphone Stereo (Jangan menggunakan speakers)
* Tempat tidur dan bantal yang Nyaman atau kursi Santai.
Hal Yang harus dilakukan:
* Tutup Mata (Harus, agar efek yang dirasakan lebih kuat)
* Buat diri kamu merasa Nyaman dan Santai
8 Langkah yang harus dilakukan agar efek yang dirasakan lebih kuat.
1. Jauhkan semua gangguan
Pastikan kamu tidak akan terganggu pada saat mendengarkan keseluruhan
dose karena hal ini akan merusak efek dari dose yang kamu dengarkan.
Tutup semua program yang sedang dijalankan di komputer karena hal ini
akan menimbulkan bunyi noise yang mungkin dapat menggagu kamu. Kamu
harus bisa memastikan ini.
2. Laksanakan dulu apa yang harus dilakukan.
Yakinkan semua keperluan kamu harus dilakukan terlebih dahulu, misalnya,
kamu lapar maka kamu harus makan dulu, atau ada pekerjaan-pekerjaan
lain yang harus diselesaikan maka selesaikanlah, sehingga hal ini
nantinya tidak akan menggaggu kamu pada saat mendengarkan dose karena
kamu akan memusatkan perhatian hanya pada dose yang sedang kamu
dengarkan.
3. Dengarkan Dose pada malam hari atau dalam gelap
Anda ingin efek dose 100% bekerja untuk kamu? Dengarkan dose pada malam
hari atau dalam gelap. Matikan semua lampu, TV atau apapun yang
menghasilkan cahaya atau suara-suara yang mengganggu.
4. Tutup Mata
Dengan menutup mata pada saat mendengarkan Dose maka akan menguatkan efek Dose tersebut.
5. Relax
Relax adalah salah satu terpenting yang harus kamu lakukan, karena pada
saat relax akan memberikan efek yang kuat pada Dose yang sedang
didengar.
6. Fokus
Fokus adalah bagian terpenting untuk memberikan efek yang maksimal.
Bersihkan pikiran kamu dan hanya fokus pada beat sound yang sedang kamu
dengarkan.
7. Tenang.
Hilangkan kegelisaan pada saat mendengarkan dose. Santai.
8. Dengarkan Keseluruhan Dose
Jangan Menghentikan Dose Dipertengahan!. Dengarkan sampai Dose selesai diputar.
Foxit Phantom PDF Suite lets you do more with your documents and forms
Foxit Phantom PDF Suite is a business ready PDF toolkit, with everything
you need to create professional PDF documents and streamline business
processes: fast, easy to use, and at a price that fits your budget.
Perform OCR Text Recognition
Add Header & Footer, Watermark & Background to PDF files
Create and Manage Digital Signature Field
Bookmark Creating in Combining PDF files
Choose PDF Specification When Creating PDF files
Search Words in Comments and Bookmarks
Improve Stamp Tool
View any PDF Document – Regardless of Source
Create, Edit, and Save PDF Files from All Common File Formats
Create and Manage Forms
Document Collaboration
Protect Sensitive Information
Merge and Split PDF Files
Add Multimedia to PDF Files
Secure Document Delivery & Management
Convert Multiple Files To PDF files or Merge Into a Single PDF File in a Single Operation
Initial Document Creation Directly From Phantom
Change Page Order By Dragging and Dropping Thumbnails
Select Pages From Thumbnails For Printing
Insert Blank Pages or Pages From a Scanner
Set Initial View
Edit Document Properties Such As Author
Copy, Cut and Paste Annotations
Undo and Redo
Expanded Stamp Library
ADBC Support In JavaScript
SYSTEM REQUIREMENTS
Operating Systems
Microsoft Windows® XP Home, Professional, or Tablet PC Edition with Service Pack 2 or 3 (32-bit & 64-bit)
Windows Vista Home Basic, Home Premium, Business, Ultimate, or Enterprise with or without Service Pack 1(32-bit & 64-bit)
Windows 7 (32-bit & 64-bit)
Microsoft Office® 2003 or later version (required for some PDF creation features)
For
users utilizing the Active Directory Rights Management Service and
SharePoint integration capability, Windows 7 or Windows Vista with
Service Pack2 (SP2) is required
Windows 8 Full Version
Recommended Minimum Hardware for Better Performance
· New! Purchase tickets, find lyrics, & download music directly from your media player
· New! Windows 7 Compliant
· New! Winamp OrglerTM lets you track, chart and share your Winamp listening history
· New! Find & manage Add-ons directly in your media player
· New! Improved iPod Sync Support
· New! New iTunes Library Import
· New! Online Services Gallery
· New! OurStage Radio Online Services
· New! Turkish, Romanian and Portuguese Language Packs
· Now Playing: Discover Artist Songs, Videos, Radio and Photos
· AOL Radio Powered by CBS Radio
· Expanded Flash video support
· Media Monitor: Playing music on the web just got even better
· Language packs available in Chinese, Japanese and Korean
· Updated Winamp toolbar - control Winamp from your browser
· A Redesigned Unified Interface, including Album Art
· Remote Music and Video Playback and Sharing
· Dynamic Song Recommendations Playlist Feature
· Multi-channel MP3 Surround Support
· Mass Auto-Tagger Provides Latest Music Metadata
· Integrated Web Search for Artist and Track Information
· Album Art Support for Portable Devices
· Updated Podcast Directory and Download Manager
· Fully Integrated Web browser and customizable links
· New Visualizer Plug-in - Milkdrop 2
· Portable Device Sync support
· Expanded Podcast Directory
· Smart views with new pre-sets for dynamic playlists
· Plays an insane amount of audio and video types
· Compatible with Winamp 2 Plug-ins
· Full Support for Classic Skins
· Full Support for Modern Skins
· Access over 30,000 SHOUTcast Radio Stations
· Enjoy thousands of free songs and videos
· Playback the AOL Video catalogue of video content
· Listen to AOL Radio station
Changelog
* Fixed: mp3 decoding errors at end of file (should fix reported CD burning errors)
* Fixed: [aacdec] Detection of parametric stereo for AAC files made with older encoders
* Fixed: [enc_fhgaac] MP4 encoder not always closing on errors or aborted transfers
* Fixed: [in_avi] Crashing with certain malformed AVI files
* Fixed: [in_flac & in_mp4] Memory leaks
* Fixed: [in_mod] Bounds check for comments parsing
* Fixed: [pmp] Multithreaded race condition (now supports thread-safe transfers)
* Fixed: [pmp_android] Embedded album art being deleted on transfers
* Misc: More general tweaks, improvements, fixes and optimizations
* Updated: [enc_fhgaac] Fraunhofer AAC Encoder v3.2.4
* Updated: [gen_jumpex] JTFE v1.2.5
WinRAR - one of the most popular archivers. The fact that he
supports the backup format RAR, it probably explains not. In addition,
the program can work with archives ZIP, CAB, ARJ, LZH, TAR, GZ, ACE 2.0,
BZIP, JAR, UUE, GZIP, BZIP2 and 7-Zip, while it has many very useful
features - encryption, support of continuous (solid) archives, in which
the compression ratio can be 10 - 50% more than the usual methods of
special compression algorithm compresses multimedia files, support of
multivolume archives, and many others.
Main features of WinRAR:
"Full support for RAR and ZIP archives
"Using the original high-performance data compression algorithm
"Having a graphical environment that supports drag and drop (drag & drop)
"You can use command line interface
"Managing the archives of other formats (CAB, ARJ, LZH, TAR, GZ, TAR.GZ, BZ2, TAR.BZ2, ACE, UUE, JAR, ISO, 7Z, Z)
"Support for the method of continuous backup for better compression
"Support of multivolume archives
"Creating self-extracting (SFX) conventional and multivolume archives with a standard or optional SFX modules
"The ability to recover physically damaged archives
"The ability to create and use of recovery volumes, allowing to reconstruct missing parts of multivolume archives.
"Support for Unicode encoding in filenames
"Additional functions (data encryption and file names in the archive, add comments archival, management protocol error)
"Using a third-party registration interface in the form of individual topics
Hear offers a wide array of settings that are quick easy to find and
will greatly improve the sound quality of your music, movies and games.
MIXER - allows you to adjust the sound volume for various
applications, so you dont have a loud mail sound while you are listening
to music
EQUALIZER - features the most advanced N-band equalizer with
built-in peak limiters. You can choose between slider or curve mode for
fine-adjustments
GENERAL - adjust the general settings (bass, dewoofer, fidelity) and enable various effects
3D - expanding audio environment out of actual speaker positions
FX - is an aggressive type of surround sound remixing
BW - meditate to your music...its a special feature that can help
you relax after work, it does so by generating brain waves targeted at
relaxation
MAXIMIZER - bring your concert home...produces a more live feature to the music (bass is boomier and highs are crisper)
AMBIENCE - allows you to add reverb effect to the output
SPEAKER - widen the frequency range of your speaker system (or headphones) and corrects output phase
SUB - expands bass frequencies like a real subwoofer does
LIMITER - ceiling and threshold, control aspects of level compression
SPACE - creates a virtual re-sounding frame behind the listeners position and bounces the sound around
FIDELITY - restores the subtle nuances that are often damaged in the recording process
Hear v1.0.1738
Screenshot :
System Requirements :
Windows: 7, XP, or Vista
Minimum memory requirement 256MB
There’s a fair bit of news coming out of BlackBerry’s BlackBerry Live 2013 keynote this morning — the unveiling of the new Q5 Qwerty phone and the first point release update of BlackBerry 10 for the Z10.
But the biggest news of all concerned BlackBerry’s plans for its
popular messaging platform, BlackBerry Messenger. At long last, the
company is taking the service cross-platform.
Come summer, BlackBerry will release BBM as a standalone app.
Initially, it will be targeted at Apple’s iOS 6 and Android Ice Cream
Sandwich (4.0) and above, and will provide a basic feature set. But CEO
Thorsten Heins said the company intends to flesh it out further in the
months that follow.
“We’re committed to making the BBM experience on other platforms as
fully featured as we can,” Heins said. “We’ll start with messaging and
groups, but we’ll add voice and screen share later on. … BB10 is such a
strong platform that we are confident it can become an independent
messaging solution.”
A big move, far too long in coming.
Arguably, BlackBerry should have done this years ago. BBM is a
tentpole feature of the company’s OS, and remains in wide use today. As
Heins observed this morning, the service has about 60 million users, who
send and receive some 10 billion messages every day — about half of
them are read within 20 seconds of receipt. That’s a big installed base
with serious engagement.
Sadly for BlackBerry, some strong cross-platform messaging solutions
emerged during the years that it withheld BBM from iOS and Android. WhatsApp, which recently appeared at our D: Dive Into Mobile
conference, is bigger than Twitter, which officially claims 200 million
monthly active users. The company’s daily message tally: Eight billion
inbound and 12 billion outbound. Then there’s Kik. And Apple’s iMessage,
which, despite its problems, is pretty popular.
That’s not to say that BBM is going to have a tough time making
inroads on iOS and Android, just that it would have had a far, far
easier time of it a few years ago.
Be the first to find out when BBM™ is available on Android™ and iOS!!!
Developer : 4A Games
Publisher : Deep Silver
Genre : Action FPS
Platform : PC / Windows
Release date : May 14th, 2013
USA : May 14th, 2013
Europe : May 17th, 2013
Play mode : Single player
Media Size : 2 DVD-8GB
Game language : English+
Age requirements: 18+ Mature
Getting everything out of Metro: Last Light
requires slow and patient play. In a post-apocalyptic adventure that
relies a great deal on constant bits of exposition, the experience
quickly grows into something much more than just your everyday shooter.
The more time you spend exploring, listening, reading, and watching, the
more you appreciate what 4A Games has created: an interesting
story-driven single-player-only FPS. It undoubtedly rewards methodical
players.
Getting through Metro: Last Light also requires a different kind of
patience, the kind that lets you forgive occasionally uneven play,
questionable AI, and a story that starts strong but ends flat. These
issues aren’t enough to sink Last Light – it’s most certainly a good
game – but 4A Games’ latest foray is certainly hindered by them.
Thankfully, Last Light on PC is technically superior to its console
brethren, and doesn’t suffer from issues found on PS3 and 360, such as
texture loading problems, occasional screen-tearing and lock-ups.
Inspired by the Metro universe created by author Dmitry Glukhovsky,
Last Light is a follow-up to 2010’s Metro 2033’s riveting story of the
years following a mutually assured destruction nuclear holocaust from
the Russian point of view. Metro: Last Light shows this world-changing
event in a stunning opening cutscene that illustrates the bombardment of
Moscow as Russia launches its own missile stockpile, when it’s already
too late for anything but revenge. By the time you jump in, decades have
passed since that fateful day. Survivors are packed into the dark and
always-dangerous subway tunnels under the dilapidated, radioactive
capital city.
You’re cast as one of these survivors, a ranger named Artyom, the
hero of Metro 2033 returned for another valiant adventure. Artyom, along
with his group of survivors -- and innocent
bystanders in general -- find themselves caught with increasing
frequency in the middle of warring factions in the metro, a situation
made all the more dangerous and untenable by the mutated creatures that
live both in the tunnels and on the surface. Metro’s world is tangibly
dangerous and rife with terror, with a feeling of risk and foreboding
around virtually every corner. The political thread that connects
everything – how surviving factions lucky just to be alive could still
be at each other’s throats -- makes the situation that much more
interesting.
Last Light presents itself linearly, but it does a wonderful job of
setting up plenty of context for your actions and goes to great lengths
to make itself more than just another shooter as it alternates between
missions that are action-packed and those that are slower and more
deliberate. The latter are what make Last Light truly shine, for it’s
here that you get to experience the careful attention to detail that 4A
Games has packed into its dystopian adventure. The mood and atmosphere
pad gametime with something more meaningful than loading screens and bad
dialogue (though Last Light’s dialogue is littered with
sometimes-abysmal Russian accents).
Exploring the various outposts and settlements you encounter conjures
up tangible thoughts about what a post-apocalyptic situation would be
like. Some of the better locations successfully transport players to
this fictional place and time in question. Factory manufacturing is no
more, large-scale agriculture is impossible, everything that already
exists suddenly has a new, ingenious use, and just about anything you
can hold in your hand – from an old postcard showing the colorful
pre-war world to finely made bullets that act as currency – is precious.
Precious, too, is electricity, clean water, and breathable air, the
latter of which becomes essential to gameplay as you constantly have to
juggle gas masks and filters to scrub the atmosphere’s isotope-laden
oxygen.
But there’s more in Last Light than just things to look at. Discovery
also comes through conversation, and while Artyom is your typical
silent protagonist, everyone around you has a great deal to say, even if
they’re not talking directly to you. You can spend a great deal of time
listening to these conversations, building context for and
understanding of the plight of the metro’s survivors, holding on to life
by a mere string. You can even see things from Artyom’s point of view
in the form of journal entries strewn around the tale’s various
chapters. In a clever twist, these weren’t written by others; when
found, Artyom will write notes to himself in his journal, working around
his silent posture and providing players with one of two ways you get
insight from the protagonist himself. The only time you ever actually
hear him speak is during load screens when he verbally explains what’s
coming up next.
Last Light’s plot weaknesses are readily visible, too. It starts out
strong and really got me into Artyom’s plight – which I won’t elaborate
on here – but things get muddled towards the end. With a chance to focus
more on the survivors, their settlements, and individual stories, Last
Light ends up getting mired down in a more supernatural tale that’s
simply not as interesting as everything grounded in post-apocalyptic
reality. By the last third of the game, I was longing for more about the
Nazis and Communists (yes, both faction factions survived the
apocalypse) and less about otherworldly entities. When it matters, Last
Light chooses to ignore the politics and personalities that prove far
more interesting.
There’s plenty of action to be had in Last Light, though its gameplay
isn’t as strong as its presentation. This isn’t a guns-blazing shooter;
at least, it’s not meant to be. It’s a stealth-first game that changes
between bouts of forced action and slow-paced, methodical sequences that
dare you to keep quiet and stay out of sight. Little things, like
crouching while walking and unscrewing light bulbs or extinguishing oil
lamps can leave your foes at a disadvantage and give you the edge,
though Last Light’s predictable and easy-to-manipulate enemy AI removes
much of the drama if you want to play with a stealth slant.
Indeed, getting through most stealth sequences requires stunningly
little thought, and only late in the campaign are you in any real danger
of running into trouble. Simply outmaneuvering, flanking, and
backstabbing -- or knocking unconscious -- adversaries is the name of
the game, though there doesn’t seem to be much of a point in letting
anyone live by merely clocking them in the skull. When they are grouped
together and talking, you usually have to wait for them to stop and walk
away. If they don’t, then there’s almost assuredly a way around them.
Of course, if you’re dying for some action, you could always just start
shooting. Just be prepared to reap the whirlwind; if an enemy alerts his
comrades, heavily-armored backup will scour the area looking for you,
and you’ll need to use all of the firepower you have to survive,
supplemented by the ammo, firearms and other goods your foes constantly
drop once felled.
On the other hand, with Last Light’s litany of mutated creatures,
stealth gameplay won’t work. The guns-blazing approach is a requirement,
and it’s in these action-oriented engagements that the adventure begins
to lose a little of its luster. The interplay between being underground
in dank tunnels and caverns and on the surface in hazy, debris-strewn
sunlight is admittedly brilliant – post-blast Moscow is stunningly
detailed and a highlight of Last Light -- but fighting the abominations
that stalk the desolate cityscape leaves something to be desired. These
frays run the gamut from acceptable to obnoxious, and there are a few
instances that vividly illustrate that while human enemy AI is weak,
creature AI is too aggressive. This could be lazily explained away by
the game’s lore, but Last Light tends to create the wrong kind of scares
during fights with abominations in particular, the fright that comes
from knowing that the odds are against you due to unbalanced, frenzied
AI.
Nonetheless, Last Light’s economy keeps things interesting if you let
it. Borrowing from the last game, you’ll be able to spend bullets to
purchase weapons, explosives, and other assorted gear, or upgrade your
weapons with an array of attachments. This system is underutilized and
the player could very easily get through without ever visiting a
merchant, but it’s cool that it’s there. Like its deep, detailed plot,
characters, and setting, a system akin to this is not something I expect
to find in a first-person shooter.
If you’re looking to make a choice between the PC version and the
console versions, go with the PC version. It’s noticeably prettier –
Last Light looked great on our mid-to-high range rig with an Nvidia
Ge-Force GTX670 graphics card – and, as mentioned earlier, it doesn’t
suffer from some of the technical issues that diminished the experience
on both Xbox 360 and PlayStation 3. All things being equal, the PC
version is the best version.
Conclusion
Metro: Last Light is a bold post-apocalyptic FPS
adventure uniquely told from the Russian point of view. Last Light’s
setting and presentation are its strong points, though the last third of
its 10-hour campaign is weaker than everything that came before it. If
you want a fun first-person shooter that doesn’t remotely rise to the
greatness of single player-centric adventures like BioShock but is still
fun in its own right, then Last Light may just be for you. The PC
iteration avoids many of its console counterparts' technical issues, but
bad AI is still a problem here.
System Requirements :
Minimum:
OS: Windows XP (32-Bit only), Vista, 7, or 8
Processor: Dual Core CPU (2.2+ GHz Dual Core CPU or better)
Memory: 2GB
Hard Disk Space:
Video Card: DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800 GT 512 MB, GeForce GTS 250, etc)
DirectX®: 9.0c
Additional: Metro: Last Light utilizes NVIDIA 3D Vision with compatible cards and hardware.
Recommended:
OS: Windows 7 or 8
Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
Memory: 2GB
Hard Disk Space:
Video Card: DirectX 11 compliant graphics card (GeForce GTX 480 and above)
DirectX®: 11
Additional: Metro: Last Light utilizes NVIDIA 3D Vision with compatible cards and hardware.
Dota is a competitive game of action and strategy, played both
professionally and casually by millions of passionate fans worldwide.
Players pick from a pool of over a hundred heroes, forming two teams of
five players. Radiant heroes then battle their Dire counterparts to
control a gorgeous fantasy landscape, waging campaigns of cunning,
stealth, and outright warfare.
Irresistably colorful on the surface, Dota is a game of infinite depth
and complexity. Every hero has an array of skills and abilities that
combine with the skills of their allies in unexpected ways, to ensure
that no game is ever remotely alike. This is one of the reasons that the
Dota phenomenon has continued to grow. Originating as a fan-made
Warcraft 3 modification, Dota was an instant underground hit. After
coming to Valve, the original community developers have bridged the gap
to a more inclusive audience, so that the rest of the world can
experience the same core gameplay, but with the level of polish that
only Valve can provide.
Get a taste of the game that has enthralled millions. It just might be your next addiction.
System Requirements:
====================
Minimum System Requirements:
* OS: Windows® 7 / Vista / Vista64 / XP
* Processor: Pentium 4 3.0GHz
* Memory: 1 GB for XP / 2GB for Vista
* Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
* Hard Drive: At least 2.5 GB of free space
* Sound: DirectX 9.0c compatible sound card
Recommended System Requirements:
* OS: Windows® 7 / Vista / Vista64 / XP
* Processor: Intel core 2 duo 2.4GHz
* Memory: 1 GB for XP / 2GB for Vista
* Graphics: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
* Hard Drive: At least 2.5 GB of free space
* Sound: DirectX 9.0c compatible sound card
Multilanguage Support:
======================
Brazilian (GUI Only)
Bulgarian (GUI Only)
Czech (GUI Only)
Danish (GUI Only)
Dutch (GUI Only)
English (Full Localisation)
Finnish (GUI Only)
French (GUI Only)
German (GUI Only)
Hungarian (GUI Only)
Italian (GUI Only)
Japanese (GUI Only)
Korean (GUI Only)
Norwegian (GUI Only)
Polish (GUI Only)
Portugeuse (GUI Only)
Romanian (GUI Only)
Russian (GUI Only)
Spanish (GUI Only)
Swedish (GUI Only)
Chinese_simp (GUI Only)
Chinese_trad (GUI Only)
Thai (GUI Only)
Turkish (GUI Only)
Tested and working, offline battle for ai 5 vs 5!!!
As the follow-up to the critically liked and commercially successful Lost Planet, Lost Planet 2 seems to have everything going for it. Aimed at western audiences, the team at Capcom
headed up by Keiji Inafune and Jun Takeuchi promised a return of the
well received multiplayer mode from the original game, as well as some
much-hyped four player co-op for the entire main campaign.
Unfortunately, few lessons seem to have been learned from the original
Lost Planet's problems. Instead, Lost Planet 2
offers online play that feels dated in 2010 and adds a host of new
issues to the series without fixing what was wrong last time, leading to
a game that is in many regards worse than its predecessor.
We'll get the good out of the way first though. Lost Planet 2 is
with few exceptions a beautiful game that always seems to have something
new to show the player. From familiar ice fields to jungles and cities
and deserts, the world of EDN III is often a sight to behold. There
seems to be a bit less variety in the kinds of alien akrid enemies on
display, but this is made up for by the variety of enemy factions you
encounter - and play as. PC players can look forward to a very scalable
experience with a fair amount of options to tweak. On my Core i7 3.2
Ghz, GT260 SLI system, I had to experiment a bit with settings to get
something satisfactory, and finally settled on everything maxed and
v-synced, with no AA. This got me a framerate in the high 30s to low 40s
at 1920x1080. However, you should know that the much touted DirectX 11
mode is only available with a DirectX11 compliant card (the 5xxx series
for ATI and the GT4XX series and above for Nvidia).
Control-wise, Xbox 360 controllers are fully supported along with
the keyboard and mouse, which is fully re-mappable. The music is also
excellent, with sweeping, epic orchestration punctuating major moments
of the game, though it would have been nice to hear it more often. The
bulk of many levels lack any musical accompaniment at all, leading to an
often quiet monster hunting experience.
Things largely unravel from there. The controls remain as clunky as
they were last time around, and deviate from the standard third person
layout in perplexing ways. Want to melee? That's the B button. Want to
run? Well, that's also the B button. Want to activate that data post or
Vital Suit? We've got a B button for that. The grappling hook (or
anchor) can still only be used with feet planted firmly on the ground,
and your character jumps like their pockets are full of rocks. Every
animation is over-emphasized to the point of getting in the way of
playing the game. Even worse, you'll often be forced to endure agonizing
waits as you hammer the B buttons at data posts, or impatiently sit in a
Vital Suit while it goes through an activation sequence that repeats
every time you enter it. Lost Planet 2 is fixated on elaborate
activation sequences, and there's generally at least one section per
chapter that forces you to wade through some kind of convoluted Rube
Goldberg machine in order to complete your objective - that is, when the
game is good enough to tell you how you're supposed to complete that
objective in the first place.
The story is, remarkably, even less coherent than the previous
game's focus on amnesiac Wayne and his quest for identity. Lost Planet 2
takes place ten years later, as the formerly frozen EDN III has begun
to thaw, and even more pirate factions are fighting for territory.
Meanwhile, military organization NEVEC has plans to exploit the massive
Cat-G Akrid that have begun to appear for their valuable thermal energy,
even if their goals destroy the planet in the process. The game's six
episodes take place from several perspectives - including an extended
and ill-advised jaunt through some semi-offensive ethnic stereotypes
toward the end - though the focus sits mainly on a squad of NEVEC
commandos that quickly realize, to quote the cliche, that they're in for
more than they signed up for. As this squad and everyone else realize
what NEVEC is up to, they... well, they pretty much all make their way
in a prescribed direction without talking or communicating with each
other, and only one group of pirates actually does anything meaningful.
While each episode manages to show something different, the game feels
disjointed and hard to follow, and eventually bogs down in anime and
old-school video game cliches.
Another problematic area is the game's level design. Lost Planet 2
is split into 6 episodes of multiple chapters each, and each chapter has
several missions. There are no checkpoints between missions, meaning
you'll need to complete a full chapter to save your progress in Lost
Planet 2, which can often take more than an hour to play through. This
means that should you die near the end of a chapter trying to figure out
what the game wants you to do, which it never really tells you, you'll
have to play the whole thing over again. There's also no jump-in co-op,
as new players will be forced to wait in a lobby until the other players
in the game reach the next mission in a chapter before they can join
the session. Campaign levels feel like multiplayer maps populated by
enemy soldiers and akrid, and little attention to balance difficulty or
fairness is apparent. Expect to die over and over at certain points as
enemy akrid or vital suits camp your spawn points. The giant akrid
bosses and mini-bosses return, as does their tendency to knock you down
and never let you back up. There is some satisfaction to be found from
conquering these enormous monsters, but it's always grim, the kind of
satisfaction that comes from an end to frustration rather than a sense
of accomplishment.
Competitive multiplayer is largely unchanged from the last game.
While the thrill of jumping into a giant robot suit to pound your
friends into mush remains, the controls and weapons lack the finesse and
balance players expect from triple-a shooters in 2010. More often than
not, you'll have the most success throwing an electrical grenade and
killing the enemy it temporarily incapacitates. There are a number of
different modes, and the Akrid Egg capture mode stands out as something
fairly unique and interesting amidst an otherwise by the numbers
multiplayer menu that seems to have taken all of the features popular in
big shooters today but none of the logic behind them.
The Verdict
Lost Planet 2 plays like it was never put in
front of a member of its intended audience at some point during its
development, someone who might have asked "why?": "Why can't I pause the
game unless I make my game unjoinable?" "Why can't I join a co-op game
in progress?" "Why can this monster kill me in two hits?" A little
"why?" may have taken this game in a different, more compelling
direction. If you've burned through other multiplayer or co-op options,
then there might be something for you in Lost Planet 2.
The single player campaign is lengthy at around 14 hours with full
co-op support and the multiplayer has plenty of maps and modes. Just do
yourself a favor: buy some insurance for the controller you'll
invariably throw across the room at one of Lost Planet 2's seemingly
endless design and interface issues.
Recommended System Requirements:
Windows Vista / Windows 7
Intel Core2 Quad Processor or over / AMD Phenom x4 Processor or over
Windows XP 2GB or over / Windows Vista?3GB or over
13.0GB free HDD space or over
1280×720 res or over
NVIDIA GeForce 9800 Series or later / ATI RadeonTM HD4800 Series or later VRAM 512MB or over
Despite a rather short campaign and a disappointing
storyline, Halo 2 is an exceptional shooter that frequently delivers
thrilling, memorable, and unique moments in its online, co-op, and
single-player modes.
The Good
Some of the best first-person shooter gameplay in the business
Outstanding multiplayer features--tons of fun modes and customization options
Incredible audio--music and sound effects both major highlights
Impressive artificial intelligence
Co-op mode tons of fun.
The Bad
Disappointing story
Short campaign
Some unsightly graphical issues
No co-op online.
Halo 2, the long-awaited sequel to one of the most widely praised, most
influential first-person shooters ever created, has a very tough act to
follow. Fortunately, it's built on a foundation that's as strong as they
come. The game's success was preordained--publisher Microsoft tallied
more than 1.5 million Halo 2 preorders in the weeks leading up to the
game's release, which demonstrates just how confident Halo's fans are in
the sequel's quality. But how is it, really? The good news is, the
sequel to the Xbox's defining action game is an absolutely superb, fully
featured game, boasting an excellent presentation, a highly replayable
campaign, and the greatest, most complete online multiplayer component
in a console shooter yet. A surprisingly disappointing story and a
fairly short single-player portion are noticeable shortcomings, but
there's just so much breadth of content in Halo 2, and the action itself
is so outstanding, that there can be no denying its quality. Overall,
it's one of the very best action games available.
There are several reasons why the original Halo ranks up there with a
very small number of other first-person shooters as one of the
definitive games in the genre. For one thing, Halo succeeded at
establishing a cohesive, memorable, and original science-fiction
universe. For another, the Master Chief, Halo's cybernetic protagonist,
made a great hero. A fearless, enigmatic man, the Chief could succeed
where pure flesh-and-blood humans could not, and guiding him to victory
against the alien menace known as the Covenant, as well as the parasitic
creatures called the Flood, made for a gripping story and an intense
and satisfying gameplay experience.
Halo's gameplay was amazing in that it seamlessly integrated top-notch
first-person shooting with incredibly fun third-person vehicular
sequences and outstanding friendly and enemy artificial intelligence.
The game's subtle innovations--the tactical consequences of such things
as having recharging energy shields, being able to carry only a couple
of weapons at a time, the ability to throw powerful grenades in between
shots, and the option of dishing out fierce melee attacks--also did a
lot to differentiate Halo from other shooters, and proceeded to
influence subsequent games. Halo's multiple, well-balanced difficulty
settings, two-player cooperative campaign option, and assorted
multiplayer modes also ensured that the game had tons of lasting appeal.
All these factors contributed to the game's well-deserved success, and
they're all back in Halo 2. For the most part, the sequel takes an "if
it ain't broke, don't fix it" approach to its gameplay--everything that
you loved about Halo's action is back in full effect here. At the same
time, the handful of new additions in Halo 2 are well thought out and
well implemented, enriching the gameplay and making it seem fresh but
still familiar.
Everything that you maybe didn't love about Halo is pretty much back,
too. Let's face it: Halo was an incredible game, but some aspects of it
were relatively weak. Most notably, many players felt that the game's
occasionally repetitive level designs undermined the action, such as
when the Master Chief squared off against the Flood in the infamous
Library level. Also, though the game's visuals were terrific in the heat
of battle, Halo's cinematic cutscenes using the game's 3D engine left a
lot to be desired--they looked decidedly rough when compared with the
rest of the game. These shortcomings rear their heads again in Halo 2,
at least during the game's campaign. Some of the in-engine cutscenes are
kind of ugly, though they're much better than those of the original.
Meanwhile, the action itself is as dynamic and intense as ever, to the
point where it can be tons of fun to replay the same sequence over and
over, since you'll find that the friendly and enemy forces you'll be
battling with will never act quite the same way twice. However, Halo 2's
campaign--though it features a number of memorable, spectacular set
pieces--frequently boils down to straight-up run-and-gun corridor
crawls, one after another.
All your attention tends to get concentrated on the action itself,
partly because the action is just so good but also because there's often
little of interest in the game's environments. The level design is
quite striking at times--you'll find yourself stopping just to gaze at
the architecture--but it's occasionally monotonous enough to be
confusing. You'll sometimes wander aimlessly for a few minutes, unable
to tell which way is forward and which way is backward, until you happen
upon the next signs of enemy resistance. Basically, the campaign is
still a linear series of shootouts, some of which are open-ended enough
to afford you the ability to choose from multiple weapons or vehicles,
and some of which are more rigid. If the Flood levels of Halo didn't
bother you, then you probably won't mind the similar sequences in Halo
2. If you don't fondly recall those bits of the first game, though, you
might find yourself frustrated that Halo 2 follows a similar formula.
Even the content of Halo 2's campaign isn't significantly different from
that of the first game. Prepare to take on many of the same foes in
many of the same types of situations and locales. Of course, the game
does take you into some new territory and pits you against some new
threats (such as some hard-to-hit flying enemies and an enormous
spiderlike Covenant battle tank), and sure enough, these sequences turn
out to be some of the best bits of the campaign. Early on, for instance,
you'll be defending Earth itself from a Covenant assault, rampaging
through the war-torn streets on foot, at the wheel (or the mounted
turret) of a Warthog 4x4, or in the belly of a devastating Scorpion
battle tank. All this is thrilling. Yet while it's hard to imagine a
better setup for Halo 2's action than putting the fate of Earth's
defense in your hands, the game turns out to have other intentions, and
rather suddenly changes gears after just a few hours.
Minimum System Requirements :
OS: Windows Vista
Processor: Pentium 4 @ 2 GHz
Memory: 1 GB
Hard Drive: 7 GB Free
Video Memory: 128 MB (800×600 Resolution MINIMUM) Pixel Shader 2.0 (Nvidia 6000/ATI x700)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
Recommended System Requirements :
OS: Windows Vista
Processor: Pentium 4 @ 3 GHz (32-Bit or 64-Bit)
Memory: 1 GB
Hard Drive: 7 GB Free
Video Memory: 128 MB (Pixel Shader 3.0, Aero Capable) (Nvidia 7800/ATI X1800)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
XBOX 360 Gamepad
This is the best first-person sci-fi shooter on the original Xbox.
Bungie and Microsoft Game Studios really hit it big when they released
Halo: Combat Evolved. In November of 2001, we were introduced to an
armoued-clad SPARTAN-II supersoldier, John-117 the Master Chief. For
console gamers who were fans of the FPS genre found an amazing title. To
this day, it remains to be the standard for console shooters.
People like shooting guns. People like wearing space armor. People
like being a supersoldier known as the SPARTAN-II. We are getting Halo 4
this holiday season and the Halo: Combat Evolved Anniversary Edition
came out awhile ago. But lets think back to where it all started. On the
Original Xbox, you got this magnificent sci-fi shooter. It didn't take
long till gamers were lugging their Xbox to their friends house for a
night of system link.
Taking place shortly after the Fall of Reach, the Pillar of Autumn
drops out of a slipspace jump. It isn’t long until a Covenant fleet
attacks the human starship. The game begins with Master Chief coming out
of a cryogenic sleep. The spartan makes his way to the main deck to
speak with Captain Keyes and Cortana. The Covenant begins to board the
Pillar of Autumn leaving Keyes with no choice. It is there, the captain
initiates The Cole Protocol to prevent the Covenant from learning the
whereabouts of planet Earth.
Master Chief arms himself as he must fight his way to the escape pods
with a band of marine soldiers. He is a spartan. Hence, making it to
the escape pod and being the sole survivor of the rough landing on the
Halo ring is expected. From that point on, his mission is to find marine
soldiers, form a resistance, and rescue Captain Keyes held on the Truth
and Reconciliation.
With the captain back, they set their sights on the finding the
silent cartographer before the Covenant does. They find the control room
and Cortana enters the system to learn what she can. Somehow, Keyes
gets captured again and Master Chief sets out to rescue him again. On
his search, he finds an ancient evil known as The Flood and the Halo’s
AI monitor 343 Guilty Spark.
Story aside, the gameplay and campaign is amazing. Many FPS games
before were rigid and had their own distinct feel. That changed when
Halo: Combat Evolved came along. The game felt so smooth on that xbox
controller. The missions were filling and so well thought out. It is sad
that it should end, but only to begin again in the inevitable sequel,
Halo 2.
This first-person shooter plays unbelieveably well on a console, not
to mention a gamepad. Although the jumping mechanics were overly
exaggerated, the game plays smoothly whether you are on foot, in a
vehicle, or banshee. You simply felt as though you were Master Chief
himself. They are that tight.
Pull out your Magnum and zoom into the scope to pop a few grunts in
the head is so satisfying. Yes, the collision detection is spot on here.
Elites and their energy shields are helpless against a well-placed S2
AM sniper rifle shell or the Hunters with their exposed pink tissue. But
somehow, it felt as though the Elites energy shield was better than the
Chief's. Who doesn't like sneaking up on an Elite and throwing a plasma
grenade on them or melee them from behind? It is the little things
that make a game solid.
The music to this game is very iconic. No game is complete without a
great original soundtrack. To the opening choir piece at the select
screen to the opening cutscenes to The Cartographer mission, it is
fantastic. It is no surprise that music in the Halo series has grown in
past titles.
Where the game really shines is the Multiplayer mode. Every
multiplayer map featured on this video game is iconic to the die hard
fans of the series. It is one of the few games that took advantage of
the Xbox’s system link feature. It is where you can connect 2 to 4 Xbox
systems together for massive 16-player bouts on Halo: Combat Evolved.
It is a perfect sci-fi first-person shooter. It is a decade old and
holds up today. The controls, the campaign, the music, and multiplayer
are timeless. If you don’t agree with the last gen graphics, the
anniversary edition features a new updated graphical look on the Xbox
360. Its only weakness, it didn’t have the online multiplayer on the
Xbox version. That is what the Windows and Mac versions are for! You can
thank Bungie for bringing us this masterpiece.
pass : hendra serial number : FCKR-KDHU-PH2A-XGF8 OR FD49J-3A2WE-JMK80-JUTBF OR VHVG2-6DGXG-GCKHQ-VX2YH-4Q4YQ OR FRFW7-HH4B7-c9444-TR94F-QHXHY OR QQ4MC-T48BC-CD69T-QKF9M-W3TVW
Two cheery teams of three attempt to kill each other while slowly
chipping away at the other team’s turrets. If you aren’t familiar with
action-RTS games, Awesomenauts’ simple side-scrolling approach is a
fantastic place to pick up the basics. Smash the other team’s defences
to bits, then destroy their core so that you can win the game.
The first thing you need to know is that it isn’t safe to attack
turrets without the help of your team’s tiny robots. These droid helpers
march across the map in pairs, and gain a major health boost when close
to enemy turrets. Stand behind these bite-sized soldiers and you’ll be
able to attack turrets without getting hurt, but you’ll usually have to
protect the droids if you want them to get that far.
Killing turrets, players, and enemy droids earns you solar – the
currency you’ll spend to buy upgrades for your character throughout the
game. Gradually overpower the enemy team, and eventually you’re more
than likely to win. There are eight different characters to play as, but
Ronimo tease that there’ll be more to choose from soon. Initially
you’ll have to choose from the standard upgrades, but as you level up in
the game each character will gain access to a choice of 24.
You can only choose 12 upgrades to take into a game, and it’s very
unlikely you’ll get the chance to max all of them out. Creating a
tactical build order is an important part of winning the game, but in
contrast with more complicated action-RTS games, roles in Awesomenauts
are very fluid. Clunk is a tank and Voltar heals, but most other
characters can serve more than one purpose.
The variety of skills ensures it never feels like there’s one
‘correct’ character build. None of them are so weak alone that they need
support classes in order to survive, but teams of three friends who
play together have got plenty of scope for making tactical builds.
There’s depth here for those who want it, but on the surface
Awesomenauts is relatively easy to pick up and play.
The inclusion of keyboard and mouse controls in the PC version have
forced a few substantial changes to the game, though. The Xbox 360
version only supported eight-direction aiming, while mouse support
upgrades this to 360 degrees.
This massive advantage to ranged characters meant that a lot of the
game needed to be rebalanced, and at this stage it doesn’t feel like
it’s quite there. Playing with a controller still remains an option, but
puts you at a big disadvantage: moving and aiming are mapped to one
stick, which naturally takes away a lot of control. The other problem is
the AI that replaces human players who drop out during a game. Erratic,
dim, and yet often still hard to beat, the AI isn’t much fun to play
against.
To compensate for their lack of tactics, these AI chumps seem to
automatically gain solar at a rate that’s almost impossible to keep up
with – a cheap balancing trick that’s overtly unfair. When you’re
playing against humans it isn’t a problem, but this isn’t reassuring for
new players. It’s a hell of a lot less complicated than other MOBA
games, but many are likely to be turned off after a few practise games
against the evil AI.
Adding a new control scheme changes the game in unexpected ways, and
Ronimo still has work to do if they want to stand out from the crowd.
It’s charming, addictive, and on the verge of being a genuine classic – a
gateway drug and an ideal introduction to the burgeoning action-RTS
genre. But as things stand, it isn’t quite awesome.
SYSTEM REQUIREMENTS:
- OS:Windows XP, Vista, Windows 7 or Windows 8
- Processor:Any processor with 2 Cores
- Memory:2 GB RAM
- Graphics:ATI or Nvidia Videocard with at least 256MB, or Intel GMA 950 or newer
- Hard Drive:600 MB HD space
Windows®
8 Standard, Enterprise, or Professional edition, Windows® 7 Enterprise,
Ultimate, Professional, or Home Premium edition (compare Windows versions), or Windows XP® Professional or Home edition (SP3 or later) operating system
For Windows 8 and Windows 7: Intel® Pentium® 4 or AMD Athlon™ dual-core processor, 3.0 GHz or higher with SSE2 technology
For Windows XP: Pentium 4 or Athlon dual-core processor, 1.6 GHz or higher with SSE2 technology
2 GB RAM (4 GB recommended)
6 GB free disk space for installation
1,024 x 768 display resolution with true color (1,600 x 1,050 recommended)
Microsoft® Internet Explorer® 7 or later web browser
Install from download or DVD
For 64-bit AutoCAD 2014
Windows 8 Standard, Enterprise, or Professional edition, Windows 7 Enterprise, Ultimate, Professional, or Home Premium edition (compare Windows versions), or Windows XP Professional (SP2 or later)
Athlon
64 with SSE2 technology, AMD Opteron™ processor with SSE2 technology,
Intel® Xeon® processor with Intel EM64T support and SSE2 technology, or
Pentium 4 with Intel EM64T support and SSE2 technology
2 GB RAM (4 GB recommended)
6 GB free space for installation
1,024 x 768 display resolution with true color (1,600 x 1,050 recommended)
Internet Explorer 7 or later
Install from download or DVD
Additional requirements for large datasets, point clouds, and 3D modeling (all configurations)
Pentium 4 or Athlon processor, 3 GHz or greater, or Intel or AMD dual-core processor, 2 GHz or greater
4 GB RAM or more
6 GB hard disk space available in addition to free space required for installation
1,280
x 1,024 true color video display adapter 128 MB or greater, Pixel
Shader 3.0 or greater, Microsoft® Direct3D®-capable workstation-class
graphics card
Year: 2011
Genre: Action / RPG
Developer: Obsidian Entertainment
Publisher: Square Enix
Publication Type: Demo
Language: Multi 7 (Including Russian)
Language: English
Tablet: Do not require
Size: 1.14 GB
Official site: http://dungeonsiege.com/
All information: http://www.ag.ru/games/dungeon_siege_3
Keunikan adalah nafas dari game action. Sebuah game yang tidak
mampu memberikan perbedaan dibandingkan game pesaingnya sama seperti
menggali lubang kubur sendiri. Ya, game itu boleh memiliki bentuk
permainan yang sama dengan game lain. Namun, ia juga harus menyajikan
feature unik yang membuatnya menonjol. Bila tidak, pemainnya akan bosan
dan pindah ke game lain. Anda tentu menyadari bahwa manusia adalah
makhluk yang cepat bosan.
Pedoman ini dipegang erat Dungeon Siege pertama dan kedua. Ingatkah
Anda akan keunikan kedua game ini dibandingkan game role playing (RPG)
action lain? Karakter Anda akan berkembang sesuai dengan jenis serangan
yang dilakukannya! Tidak berdasarkan alokasi poin di statistik
sebagaimana halnya yang terjadi di RPG action lain. Anda sering
menyerang dengan menggunakan melee (serangan jarak dekat)? Maka
statistik pertahanan dan Strength akan naik. Begitu juga ketika
menyerang dengan sihir. Anda bisa mengharapkan peningkatan dalam
statistik yang berhubungan langsung, seperti Intelligence. Tidak ada
game RPG Action lain yang mampu memikirkan konsep ini!
Apakah konsep ini masih dipertahankan dalam Dungeon Siege 3? Apalagi
bila kekurangan satu-satunya dalam seri game sebelumnya, yaitu kualitas
tampilan dapat diperbaiki. Sayangnya, satu-satunya keunikan utama
tersebut dicabut dari peredaran! Anda tidak dapat menemui feature yang
menarik dan unik tersebut dalam Dungeon Siege 3. Malahan, game ini
mengadopsi bentuk permainan action yang menyederhanakan banyak hal.
Jadi, game ini menggunakan bentuk permainan mainstream dan melepas
keunikan yang menjadi daya tarik utama seri Dungeon Siege.
Namun, tidak adil rasanya bila game ini langsung divonis hanya karena
hilangnya ciri khas seri Dungeon Siege. Sebenarnya hal ini bisa
dimaklumi karena perubahan Publisher dan Developer yang menangani game
ini. Sebelumnya, seri Dungeon Siege diusung oleh Microsoft Games dan Gas
Powered Games. Pada Dungeon Siege 3, hak pengembangan game telah
berpindah tangan ke Square Enix dan Obsidian. Nah, untuk mengetahui
lebih jauh mengenai beragam feature yang ditawarkan game ini, ada
baiknya Anda mengetahui terlebih dahulu mengenai bentuk permainannya.
Permainan pada Dungeon Siege 3 lebih condong ke action dibandingkan
RPG, didukung dengan adanya beragam aksi untuk menghindar dan bertahan.
Statistik memang masih memengaruhi ketahanan karakter, tetapi disarankan
untuk menghindari serangan musuh. Kelincahan Anda dalam mengendalikan
karakter menjadi elemen yang penting dalam game ini. Oleh karena itu,
kamera yang memiliki mekanisme bagus adalah keharusan. Sayangnya, kamera
third person yang digunakan memiliki zoom level terbatas. Jadi,
terkadang Anda masih terkena tembakan musuh yang datang dari luar sudut
kamera.
Karakter yang dapat Anda pilih terdiri dari empat orang. Setiap
karakter tersebut tentunya memilki kelebihan dan kekurangan. Namun, satu
hal yang patut diperhatikan adalah kemampuan setiap karakter untuk
menggunakan dua jenis serangan. Biasanya, mode pertama berguna untuk
menyerang musuh secara individual dan serangan kedua untuk kelompok
musuh. Serangan musuh yang bersifat individual memang terbatas pada satu
musuh saja. Namun, kekuatan serangannya jauh lebih besar bila
dibandingkan dengan serangan kelompok. Kemampuan untuk memutuskan
berpindah dari satu jenis serangan ke yang lain adalah hal yang sangat
penting dalam game ini.
Perkembangan statistik merupakan salah satu elemen RPG yang dimiliki
game ini. Karakter yang Anda gunakan memang dapat naik level setelah
banyak mendapatkan poin experience. Namun, peningkatan statistik
terbesar bukan berasal dari kenaikan level tersebut. Ternyata,
perlengkapan memiliki andil besar dalam peningkatan kemampuan karakter.
Mulai dari senjata hingga armor yang Anda gunakan memiliki poin
statistik. Oleh karena itu, perlengkapan baru yang Anda gunakan akan
turut mengubah statistik karakter.
Features:
• The game, the first of the series, will be released on consoles
• The player can complete the game, as in the single-player mode, or with friends in a joint
• Incredibly fascinating story - To create a new character with a choice of specialization
• Characters in the game world will change the view to you, depending on the actions