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Perusahaan teknologi dan tambang memiliki satu kesamaan: Mereka mampu menghasilkan banyak keuntungan tanpa perlu pekerja yang banyak. Sebagai contoh, Exxon Mobil, dengan keuntungan lebih dari US$ 40 miliar, hanya memiliki pekerja kurang dari 80ribu orang. Mereka hanya membutuhkan 1700 pekerja untuk meraup keuntungan miliaran dolar. Apple mempunyai keuntungan yang hampir sama, dengan pekerja yang lebih sedikit lagi.
Silahkan lihat catatan dari berbagai perusahaan besar, dan Anda akan segera menemukan sebuah pola. Perusahaan sumber daya dan teknologi sepertinya menghasilkan keuntungan besar dengan pekerja yang sedikit. Di sisi lain adalah perusahaan manufaktur; Volkswagen membutuhkan sekitar 19ribu pekerja untuk menghasilkan profit miliaran dolar, 11 kali lebih banyak dibandingkan Apple. Bahkan mereka seharusnya memiliki lebih banyak pekerja lagi, namun hal tersebut dapat digantikan dengan teknologi yang diterapkan di perusahaan.
Jadi apa yang akhirnya terjadi ketika perusahaan menghasilkan kekayaan tanpa pekerjaan? Apakah pekerja-pekerja yang lain membuat pekerjaan lain untuk menghasilkan keuntungan lebih? Atau kita hanya akan melihat pembagi yang semakin jelas antara yang 'punya' dan 'tidak punya'?
Itulah yang dianggap oleh Steve Keen, pakar ekonomi, sebagai krisis kapitalisme. Selama ini, sistem ekonomi kita selalu mengandalkan pekerja untuk menghasilkan output yang mengarah kepada profit. Beliau mengatakan bahwa, 'Jika kita tidak mencari jalan lain untuk mendistribusikan penghasilkan, maka kita akan kembali ke arah feodalisme, dengan berbagai konfliknya.'
Bahkan sebelum mesin dapat menghasilkan sesuatu, kita telah melihat pergolakan besar. Penurunan minat untuk menyewa pekerja telah menyebar dari perusahaan manufaktur sampai ke UKM, karena kita semua telah banyak melakukan transaksi online, sebagai contohnya. Hal tersebut akan berpengaruh pada industri lain dalam masalah tenaga kerja.
Memang, perusahaan teknologi semakin berkembang dan merekrut lebih banyak pekerja: Microsoft hampir menggandakan jumlah tenaga kerja dalam kurun waktu 9 tahun terakhir, tapi tetap saja mereka hanya memiliki kurang dari 100ribu pekerja. Kebanyakan dari perusahaan ini mengembangkan keuntungan mereka lebih cepat daripada perekrutan tenaga kerja.
Lagipula, dalam perekonomian seperti Australia, jika semua orang yang dapat dipekerjakan mampu menghasilkan kekayaan yang sama seperti Apple, kita akan memperoleh 7 triliun dolar. Semua orang akan menjadi 5 kali lebih kaya dari sebelumnya, namun bisa jadi rumah-rumah menjadi lebih mahal 5 kali pula.
Di sisi positif, mungkin teknologi akan memberi kesempatan pada banyak orang. Namun bisa jadi Steve Keen benar - kapitalisme membutuhkan pemikiran ulang.
Jika kita bertanya apa yang dapat dilakukan untuk orang lainnya yang tidak dipekerjakan, jawabannya bisa jadi mereka disarankan untuk mengikuti program militer. Seperti halnya Departemen Pertahanan AS yang merupakan penyedia lapangan kerja terbesar di dunia, dengan 3,2 juta orang.
Kesimpulan: Sektor teknologi menghasilkan profit tanpa memberi lapangan kerja. Hal tersebut memang tidak bermasalah bagi pekerja yang sudah berada di dalamnya. Namun apa yang harus dilakukan oleh orang-orang lain?
Seiring dengan peningkatan penjualan smartphone LG, mereka mengeluarkan pengumuman lain. Wakil presiden mobile LG, Yoon Bu-Hyun, mengungkapkan bahwa perusahaan sedang mengerjakan project untuk membuat ponsel dengan layar OLED fleksibel pada akhir tahun ini.
Tidak ada yang terlalu yakin mengenai layar fleksibel di masa depan. Pada kenyataannya, membuat ponsel menjadi dapat ditekuk seutuhnya membutuhkan waktu lebih dari beberapa tahun karena juga mengharuskan pabrik untuk mendesain chipset dan baterai yang fleksibel dan hal tersebut tidak akan muncul dalam waktu dekat. Namun, setidaknya layar fleksibel sudah masuk dalam tahap pembuatan, dan memungkinkan pabrik untuk membuat tampilan mengikuti layar tersebut.
Hampir semua produsen smartphone terkenal sudah mulai bekerja dalam pembuatan layar OLED fleksibel. Kita telah melihat Samsung dan LG unjuk gigi atas teknologi tersebut, dan bahkan Nokia sudah mempunyai bentuk awal atau prototype-nya pada tahun 2011.
Command any of the six unique factions in the next stand alone expansion
of the critically acclaimed Dawn of War real-time strategy franchise.
Choose to build a massive army or lead your small squad of elite heroes
into battle and experience a single player campaign customized to your
faction. Go online and face off against your enemies and experience the
fast brutal combat of the 41st millennium.
-Multi-Race Campaign: For the first time in the Dawn of War II series,
players will be able to experience a single player campaign for any of
the 6 available races.
-Build your Army: Upgrade your heroes and unlock new buildable units as you progress through the single player campaign.
-6 Playable Races: Choose from 6 multiplayer races, each with their own unique super heavy units.
New Features :
- Fossil-Finding Minigame
- Fossil Building Minigame
- Extinct Animal Creation Minigame
- Dino Rampage Minigame
- Disease Curing Minigame
- New Staff Members
- New Scenarios and Challenges
- New Extinct-themed Buildings and Objects
Mengapa Mesti Movie Collector?
Aplikasi Collectorz Ada 4 yaitu Music Collectorz, Book Collectorz, Game Collectorz, dan Movie Collectorz.
IMHO, mengingat Music Collectorz untuk pengaturan library untuk
musik kurang begitu berguna, karena kita bisa gunakan playlist untuk
mengatur katalog daftar2 lagu kita (alternatif : winamp). Book Collector
juga kurang berguna karena sebagian besar dari kita kurang tertarik
untuk melakukan pengaturan/katalog kan buku/ebook, karena membaca ebook
di komputer secara langsung cukup membosankan. Apalagi dengan Game Collector
yang sebagian dari kita malas untuk kolesi game berat2.. Apalagi ketika
bosan, game tersebut selalu di uninstall dan mengakibatkan kita malas
untuk mengatur katalog ulang. Apalagi ketiga software Collectorz
tersebut sudah ada yang buat trit nya, jadi saya akan bahas saja Movie
Collector.
Movie Collectorz mungkin berguna bagi kita yang senang
mendownload dan menyimpan file film di komputer kita. Karena setiap
bulan, film2 baru selalu bermunculan, maka biasanya kita kesulitan untuk
mengatur jenis2 film. Hal ini saya rasakan ketika banyak teman2 saya
yang rela untuk membeli HDD external hanya untuk menampung film-film
yang judulnya macam2 yang membuat kepala menjadi pusing
DriverPack Solution is the most popular program to automatically
install, update and search for drivers. Help download the driver
besplatno.Eto versatile manager to install drivers for all versions of
Windows. Unlike the built-in features in Windows 7 driver updates, the
program can be used even without the Internet and to find / install
drivers for devices not only popular Vender (as is the case with Windows
Update)
Automatic installation of drivers
★ Install the driver on almost any computer for only about 5 minutes. ★ Saving of time ★ After downloading the driver once no longer need to spend time searching for drivers. ★ Any driver for any computer ★ All the drivers on a single DVD-ROM! ★ Simplify downloading new drivers from the Internet. ★ Ability to update drivers ★ Update the existing driver to more recent versions. ★ Windows XP / Vista / 7 / 8 (x86-x64) ★ Supports all modern operating systems! ★ As a 32-and 64-bit version! ★ Ease of use ★ Simple and intuitive interface. ★ The program is suitable for all models of computers. ★ That includes free drivers for laptops: Asus, Acer, Sony, Samsung, HP, Lenovo, Toshiba, Fujitsu-Siemens, DELL, eMachines, MSI …
It will help download free drivers for: motherboard, sound card (audio),
Video Card, Network Card, Wi-Fi, chipset, controller, Bluetooth
(Bluetooth), Modem, Web-camera, card reader, CPU, input devices,
monitor, Printer, scanner, USB, Other …
Download drivers free from the manufacturers: Ati (Radeon), Nvidia (GeForce), Realtek, Intel, Amd, Atheros, Via.
What's new DriverPack Solution 12?
The latest version offers not only the most timely and definitive
chauffeur, and optional all-inclusive scan! Now with DriverPack Solution
12 you always be able to assess the situation of all the main
characteristics of your PC! A feature backups would certainly help to
minimize the risk of old times when refreshment drivers.
System requirements:
★ The program is suitable for all models of computers. ★ Windows XP / Vista / 7 / 8 (x86-x64) ★ Supports all modern operating systems! ★ As a 32-and 64-bit version!
DriverPack Solution 12 - is the latest version of the most
popular program to automatically install the drivers. This version
contains a number of new features and optimized for all platforms (x86-x64),
and significantly simplifies the process of reinstalling Windows on
virtually any computer. You will now be spared the trouble of finding
and installing drivers, reducing them to a few clicks!
The Connectify application will turn your Windows 7 laptop into a WiFi
Hotspot to share the Internet with friends, co-workers, and mobile
devices. Connectify is running in the Notification Tray next to the
system clock. It might not be visible, because Windows 7 has cleaned up
the Notification Tray to hide the icons that you don't frequently use.
If you click on the small white triangle it will show all of the icons,
including the Connectify radio wave icon.
When it is run in "Access Point" mode, Connectify is a real WiFi Access
Point running on your computer. Any device that can connect to a regular
access point, can connect to a Connectify Hotspot, with no special
setup or software required. When Connectify is run in "Ad Hoc" mode it
sets everything up for you (Wireless card, Internet sharing, firewall,
etc.) in one press of a button. It also provides advanced features like
showing you what computers are connected to your network, and letting
you right click them to Explore their shared drives and printers.
NOTE: Users can purchase the PRO version of the application (includes
features like Share Wi-Fi from 3G/4G Networks, Fully-customizable SSID,
AutoInternet selection or Simple Firewall Controls) here.
Here are some key features of Connectify:
Software-based Wireless Router:
- Take any intemet connection and share it wirelessly with no additional hardware
Connect with Mobile Devices:
- Easily connect any number ot WiFi enabled devices to your mobile network
Changes in Connectify Pro 3.6.0.24540:
- Support for Sharing Connectify Dispatch: Connectify Hotspot 3.6 can
share Connectify Dispatch’s aggregated Internet connection with clients
over Wi-Fi. If Connectify Dispatch is installed, then the “Internet to
Share” box will display a “Dispatch” choice which will start Dispatch,
if it wasn’t already running, and share that with the clients.
- Windows 8: This release of Connectify Hotspot has been fully tested on Windows 8 (Release Preview).
- Routing Improvements: Under the covers, We reworked how Connectify
Hotspot handles packet fragmentation and ICMP messages. These changes
make many non-web browser applications (like online games, streaming
video, tracert, bittorrent), work much better under Connectify Hotspot
- Improved Error Message: A number of error messages have been improved.
- Recognize More Security Software: Connectify Hotspot’s Troubleshooter
now recognizes the latest versions of Computer Associates Internet
Security, Outpost Free Security Suite, AVG Internet Security Suite, and
points users to support articles on how to properly configure them, in
case of technical issues.
Farming
Simulator 2013 is one of the purest and most focused business
simulations I’ve ever played. You own a farm in a country town, and your
only goal is to grow crops to make as money without any “final
objective” to chase. There are no scores, storylines, cosmetic money
sinks (such as new player skins or houses), or other long-term goals.
You simply choose a crop from four possible seeds to start your career,
plant it in your field, harvest it, sell it and put that cash back into
the farm. It’s almost impossible to damage your crops unless you’re not
paying attention, so it’s difficult to fail or find yourself in a no-win
situation.
Still, you should harvest as much as you can because of the sheer
number of investments you can make into your business. There are dozens
of licensed vehicles, forty plots of land (of which you only start with
one), and additional buildings such as solar collectors and greenhouses
that you can sink your money into. As you increase the number of fields
you own, it can take more than a dozen tractors and tools to coordinate
all the work and minimize downtime. It could take hundreds of hours of
work to afford everything, but you have complete freedom in how you
accomplish your goal and what your priorities are. Livestock, more or
bigger fields, and faster machines are all available, so you’ll have to
think about what best suits your particular play style. More valuable
crops take extra work and extra machines in order to maximize your
profits, so you need to decide whether you’re willing to make the
investment or stick to simple but low-value crops. The entire system
gives you a tremendous amount of freedom in how to best approach your
business, although that first week will be fairly slow-paced.
The most unusual aspect of Farming Simulator 2013
is the complete lack of competition. In a single-player career, there
is only you, the farm, and the AI townspeople who wander around but
can’t be interacted with. Even in multiplayer, all players work together
on a single farm. In both modes, the game will not fail you for slow
production or even no production at all. As a result the gameplay is
incredibly peaceful, though possibly a bit daunting for newcomers to the
series. Admittedly, the act of virtual farming doesn’t sound like it
would require a complex series of steps to perform, given that most of
your job involves jumping in a tractor, attaching a tool, and slowly
driving in straight lines. However, there are subtleties that are
under-mentioned or completely undocumented that require some practice to
master. AI-controlled workers can be hired for most tasks, and watching
how they perform can teach you techniques to use when you get behind
the wheel. Hiring those workers is the key to running a successful and
profitable farm, especially when you’re trying to manage a half-dozen
fields or more at once.
The tutorials will help smooth out the learning curve, but the
lessons are a mixed bag. All the tutorials focus solely on controls
rather than techniques or theories. By the
time you’re done, you’ll know exactly
how to drive all your vehicles but not other essential tasks. For
example, there are five selling points for your crops around the town,
and each accepts different freight. The map doesn’t tell you what each
building is, so you’ll have to drive around to learn the lay of the
land. The map itself is huge, so you may get mixed up when you first
start out. It’s a step backwards; the previous game in the series
featured a tutorial that had you take a tour of the town and learn what
exactly the buildings did, so it’s strange that it’s not included in
this version.
Those aren’t the only presentation missteps. To help keep you busy
during those slow early days, you’re given regular “missions” to earn
you some extra cash. There is no punishment for failing a mission, and
they pay really well when you’re starting out, but they’re executed
poorly. There are only two types of missions that ask you to mow some
grass or move heavy equipment across the town. The problem is, you don’t
have the equipment to perform either mission when you start off with a
new career, so you’ll be forced to decline the mission unless you spend
all your first-day profits on the machines. Further, the mission types
seem a little strange… no missions for delivering certain crops to
certain houses? No scrambling to save a field from a pest outbreak? How
about a mission where you have to drive your water trailer to assist the
fire department to help extinguish a burning building? While reward
money is good, mowing grass is incredibly boring, and the mission system
simply doesn’t feel rewarding enough.
Despite the documentation and information the developers failed to
provide, the community is incredibly friendly and helpful. It takes a
certain kind of mentality to play Farming Simulator at length, and that
mentality doesn’t lend itself to griefers or trolls. As a result, you
can hop into any public game or browse the forums to find dozens of
people ready to help you learn the basics and answer your questions.
I’ve joined several multiplayer games of Farming Simulator 2013
blindly and never encountered any player who was unwilling to share
helpful tips. Up to nine other players can join a farm that the host has
taken online, and all those hands can make a serious difference in how
much work gets done. Players can be instantly kicked or banned by the
host, and any vehicle or tool can be reset with two clicks of the mouse
in the map view, so there is simply no room for players who won’t
behave. All money earned goes to the farm owner (the host of the game),
so other players are there just to help out and socialize. Without
competition in any form, and because any save file can be used in
single- or multiplayer, all players naturally gravitate toward helping
each other accomplish goals in their farms. It’s a relaxing environment
that encourages teamwork and communication above all else.
Graphically, Farming Simulator 2013 is quite far behind the curve,
but I suspect no one is getting it for state-of-the-art beauty. All the
machines look good and are fantastically animated, but the environment
is full of low resolution textures and low-polygon-count objects. It
looks better than the previous game in the series, but that’s not saying
much. While the graphics are serviceable for the most part, there are
blatant draw-in lines that make for some ugly moments. You can’t adjust
your draw-in distance in the option screen, so even if you have a top of
the line computer, you won’t be able to stand on a hill and watch amber
waves of grain sway in the breeze. In fact, while you can usually tell
what’s going on with your farm just by the textures, certain states of
the land (such as whether it’s wet with fertilizer) are actually cut off
with those short-distance draw-in lines. That means you won’t be able
to know exactly how much a particular field has grown unless you’re
practically on top of it. The map view helps offset this problem, but
it’s still a problem that can’t be ignored.
There is no music to speak of, and any sounds in the game are limited
to the engines of your vehicles. This helps sell the atmosphere, but
your ears may be a little bored. Your best bet is to put on some music
while you play.
As with previous entries in the franchise, Farming Simulator 2013 has
mod support for future machines, maps, livestock, or buildings.
Although mods were sorely lacking for the American release of the
previous game, there were several large official DLC releases, so
hopefully more content will be available in the coming months.
The Verdict
On paper, Farming Simulator 2013
doesn’t seem all that thrilling, but there’s something intangible that
keeps me coming back from more. The combination of the excellent
community, unwavering focus on running the business, and the simplicity
of the controls and your responsibilities creates a unique business
simulation that rewards you proportionally to the amount of work you put
into it. I’ve genuinely enjoyed playing it, and I’ll continue to do so
even after this review is posted. It’s not the prettiest or deepest
business simulator, but it would be folly to just dismiss it because of
its subject matter. If you are patient and interested in a relaxing game
without absolute winning or losing conditions, give it a try.
System Requirements :
Minimum :
OS : WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
Processor : AMD/INTEL 2.0 GHZ
Memory : 1024 MB RAM
Graphics : 256 MB OF VIDEO MEMORY ATI RADEON X1600/NVIDIA GEFORCE 7600/INTEL HD 2000 OR HIGHER
Hard Drive : 1 GB HD space
Additional : INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION AND THE ONLINE GAME
Praise the sun! A Souls game has arrived on PC. It is
surely weary. We'll let it rest, and get to the new edition's bonus
content and the quality of the port in a moment. On the off chance
you've been off collecting beetles for the last three years and missed
Dark Souls entirely, here's a recap of why to be excited.
On consoles, this began with 2009's Demon's Souls, a sleeper hit that
offered a quest so hard, so hefty, so immaculately crafted that
developer From Software might have hewn it from rock. It and sequel Dark
Souls summoned staggering review scores, gifting a generation of jaded
gamers with a cocktail of fear and self-respect.
You're best off not taking your cues from Dark Souls' charming
marketing slogan of “YOU WILL DIE.” While it's best known for being
nipple-rippingly difficult, ultimately, it's all about the weight I was
talking about earlier. That dark heft. First and foremost, this is the
physical weight of your character, and the foreboding atmosphere of From
Software's stunning world.
Dark Souls tells the story of your hero trying to save an intriguing
world which, by every possible metric, fell long ago. Abominations make
their homes in the forgotten nooks of a lost civilisation. A handful of
enigmatic survivors are all that's left, but you're as free to talk to
them as kill them, and they're as liable to help you as to lie. Best of
all, the game literally kills you off somewhere between character
creation and the first cut-scene. Above all, Dark Souls seems to thrill
at escaping expectations.
Dark Souls can happily scare the crap out of you in broad daylight,
with something as simple as a giant insect dive-bombing your head as you
cross a narrow walkway.
An example is how your character controls. Just to swing a sword sees
your avatar putting their back, shoulder and wrist into the blow,
leaving you to wince at the weapon's weight. Hit attack again, and
you'll roll the weapon around down, up and around, maintaining its
momentum to strike once more, quicker this time. But every single
attack, every block with your shield, every panicked evasive roll, takes
a fat bite out of your endurance meter. Never mind whatever action
games you've played before, you have to learn to fight all over again
because, simply put, you're only human.
That might not sound so bad when you're gleefully taking apart a
zombie with a mace. How are you going to deal with a pack of feral dogs?
Or a rat as big as a Land Rover? These are the questions Dark Souls
asks you, before leaning back in its high-backed leather chair to light a
cigarette. It never rushes you. It never needs to. It simply tells you,
to your face, that certain death lies this way. And then it tells you
to walk.
Which brings us to the radioactive feather in Dark Souls' cap. Death
is something you fear. If you die, you don't just get cast back to the
nearest waypoint. You run the risk of losing any unspent XP or precious
humanity points. Never mind fleeing from ghosts in brooding catacombs.
Dark Souls can happily scare the crap out of you in broad daylight, with
something as simple as a giant insect dive-bombing your head as you
cross a narrow walkway.
All of which is why Dark Souls has a reputation of being a colossal
beast, but also so addictive. If a game's capable of making you grin
with each new item you furtively recover, imagine how it feels to stand
over a slain boss. On a minute to minute level, though, what makes Dark
Souls moreish is its suffocating consistency. That down-to-earth,
tactile combat is a reason to play Dark Souls in and of itself, but it
also functions to immerse you in the game's similarly plausible world.
What defines Dark Souls is the moment you decide you're literally out
of your depth, and turn the hell around, with all your precious XP
intact, to go explore somewhere else. But for the most part, you won't
do that. You Will Die.
You're not completing levels, or even doubling back in the
Metroidvania style. You're just exploring, taking step after nervous
step through a foul wonderland that oscillates between great cruelty,
and moments of sweet relief. Its great achievement is in not feeling
like a game world at all, much as Minecraft didn't, and it's a similar
joy to explore. This simply feels like a place where you really, really
shouldn't be, where every step is heavy with dread.
Let's put it this way - it's not the petrifying Capra Demon boss that
defines Dark Souls. It's not the key he drops, that leads you to a room
where you fight a disgusting, cannibalistic chef. It's not the
labyrinthine sewer that the chef guards, or the village you find beneath
the sewer, or the putrid moat the village is built above. It's
not the nauseating creatures that live in the moat, nor is it the
terrible beast that lays its eggs in them. It's not the staircase you
find behind her, leading you down still further. What defines Dark Souls
is the moment you decide you're literally out of your depth, and turn
the hell around, with all your precious XP intact, to go explore
somewhere else. But for the most part, you won't do that. You Will Die.
Saving Dark Souls from the loneliness that haunted the open worlds of
say, Metroid, is its online functionality, which was designed with the
same blend of accuracy and fearless creativity that defines the rest of
the game. Players can scratch messages into the ground, which are pulled
at random into your own world. Watch Out For Wizard, you'll find, lying
ominously before a closed door. Or more dubious stuff still - Step Off,
written over a chasm into blackest darkness.
More traditional multiplayer is limited to blue and black phantoms -
other players invading your world, to help or assassinate you, for their
own selfish aims. Offering some of those moments of relief are the
game's bloodstains. Touch one, and you'll see the final seconds of a
real-life player, which is a bit like opening a present. Perhaps you'll
get a poignant warning, as they flee from something you didn't spot, or
you'll just laugh as they go cartwheeling lackadaisically off a ledge.
The mouse and keyboard controls in the Prepare to Die edition are a
war crime. Losing the gentle acceleration of analog movement would have
been bad enough, but the mouse doesn't control the camera so much as
wrestle it around on a rubber leash.
All of this survives, totally intact, in the PC port, with a single
caveat - you must own a Xbox 360 pad, or suitable equivalent.
The mouse and keyboard controls in the Prepare to Die edition are a
war crime. Losing the gentle acceleration of analog movement would have
been bad enough, but the mouse doesn't control the camera so much as
wrestle it around on a rubber leash. Meanwhile, the GUI's adaption to
the keyboard is just awkward. All told, you could be playing on an
emulator. If you don't own a pad but somehow end up with Dark Souls
running on your PC, remove the power cable from the back with a barge
pole.
But if you do own a pad, and quickly grab this 80Kb fan hotpix,
which unlocks the game's resolution from 1024x720, you'll be able to
enjoy the definitive edition of Dark Souls until the Artorias of the
Abyss DLC arrives for consoles this winter. That content's packed in the
PC version for free, and we're pleased to announce that it's... fine.
It's just fine.
The best thing we can say is that it's not ungenerous. It's three
whole new areas for you to plunge through like a nervous knife, each
packed with the epic bosses, new items, new spells and unsettling NPCs
that you've come to expect during the rest of the game (Artorias of the
Abyss is, sadly, squirreled away towards very end of Dark Souls).
You'll cut off the tail of a chimera to use as a whip. You'll descend
deeper than you've ever been before. But throughout, there's the
niggling sense that this wasn't the work of the entire From Software
team.
This being DLC that's basically a given, but it shouldn't feel
that way. The first new area, Royal Woods, repurposes a ton of art
assets from Dark Souls' other trembling forest of Darkroot Garden. The
next area, Oolacile Township, is a definite high point – a cluster of
slumped towers you have to pick your way down – but it fails to surprise
in the way that Dark Souls' best areas do. Finally, the Chasm of the
Abyss itself is as barren, rather than as bleak, as the name implies.
All of that said, of the four new bosses, the duel with the disturbingly
fast Knight Artorias is my new favourite of any Souls game. Good luck
with that.
The Verdict
The need for a pad mires an otherwise perfect
port. This is Dark Souls, coming at us larger and more intimidating than
ever. A dungeon crawler that understands that the crawling, the
exploration, is as important as the combat. An action game that dares to
teach us patience, and caution. A video game with respect for the
player, that dares us to be an actual hero. Not once when you die does
Dark Souls help you back up, not once does it let up in its astonishing
quality or turn to padding, and not once do the ideas stop coming. Buy
it.
System Requirements :
OS: Windows XP , Windows Vista, Windows 7, or newer
Processor: Intel Core 2 Duo E6850 GHz+ or AMD Phenom II X2 545 3.0 GHz+
Memory: 2 GB
Hard Disk Space: 8GB
Video Card: GeForce 9800 GTX+ or ATI Radeon HD 4870+
DirectX®: 9.0c
Sound: Direct Sound Compatible
Additional: Online play requires software installation of and log-in to Games For Windows – LIVE
Cities in Motion 2 is the sequel to the popular mass transit simulation
game Cities in Motion. Build, manage and lead your transportation
network to provide cities with their ever changing needs. CIM2
introduces new features including multiplayer game modes, day and night
cycles, timetables and dynamic cities.
Building the transportation network will directly affect how the city
grows. Affordable transportation brings middle class housing and work
places, while more expensive and exotic choices bring high end
businesses. Take advantage of many different types of vehicles including
buses, trams, ferries and more.
Build alone or play cooperatively with a friend. Use the newly
implemented bus lanes to build efficient traffic free roadways. Tackle
rush hour by managing transportation timetables and meeting the needs of
the citizens.
System Requirements :
Minimum:
OS:Microsoft Windows XP/Vista/7/8
Processor:2 GHz Dual core
Memory:3 GB RAM
Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
DirectX®:9.0
Hard Drive:2 GB HD space
Other Requirements:Broadband Internet connection
Recommended:
OS:: Microsoft Windows 7/8
Processor:3 GHz Quad core
Memory:4 GB RAM
Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
DirectX®:9.0
Hard Drive:2 GB HD space
Other Requirements:Broadband Internet connection